Skill Charm III
Boosts Skill Power by +20%. The flattest progression: a III is only double a I, where HP and Defense more than triple. Charms are equipped on Koo, and the five lines — HP, ATK, DEF, Skill and Critical — each run I, II and III.

Wiki-transcribed; sources disagree on values
- Character
- Koo
- Category
- Charm
- Attack
- Skill Power +20%
- Role
- Skill Power +20%
- Applies to
- 4 August 2026 release
When to use it
The top of the Skill Power line at +20%. A five-by-three grid with published values is exactly the "citable name, tier and value" this site once recorded as not existing for Charms, which is why the catalogue's own note says so. What is still not published is which Charm drops where — no source gives a location for a single one of the fifteen.
Builds using this
No build on this site currently lists this piece of gear. It is documented here because a source describes it, not because a creator built around it.
Sources for this page
- Fextralife wiki — Charms — Competitor claim, read 2026-08-06, and the source that requires this site to correct itself. It publishes Charms as a five-by-three grid — ATK, DEF, HP, Skill and Critical at I, II and III — each with a stat percentage, which is exactly the "citable name, tier and value" README.md recorded as not existing. Its **Charm Effects** column is the part that note was right about and still ships "Perfecrt Dodge" and "Crit Clast" today; that column is not republished here at any confidence.
