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Beast of ReincarnationGuide & wiki

17 September 2026 update
Updated 2026-09-18

Beast of Reincarnation: 5 Builds, Each With Its Author

5 builds, each one transcribed from a named creator’s video, with the patch date and a timestamp for every pick — early-game, mid-game, and the recorded disagreement two of them sit on opposite sides of.

Applies to 17 September 2026 updateUpdated

By

Emma and Koo together on a ledge before three waterfalls
Image: Official February 2026 pre-launch marketing screenshot, Xbox store gallery (product 9NXWSWBM4H6T, 3840×2160), read 2026-08-05

Every build below is one named creator’s setup, transcribed from their video with the timestamp for each pick. We do not blend creators into a single "best" build, and we do not publish a build without an author and a date — if a build page cannot tell you who tested it and on which patch, it cannot tell you whether it is still true.

§01

The list

Builds, with the author and the patch date on the card

Sorted by class. The date is on every card, because a build recorded against an older patch describes balance that has since moved.

Emma · Aerial burst from above, on hard difficultySprout into Helm SplitterShakuyaku as the game draws it in the inventoryHMechblade (Light) as the game draws it in the inventory, a sword iconOThe build exists to solve one problem the creator states at 00:00: on hard, enemies kill you fast, so damage has to be delivered from somewhere they cannot answer.Emma and Koo — the loop needs bothLaunch build · 2026-08-04Tested by RPG DivisionEmma · Ranged pressure feeding a full entanglement gaugeEntanglement and homing shotsHHWhere RPG Division optimises one combo, this build optimises the resource behind every combo.Emma and Koo — Koo supplies the lockdownLaunch build · 2026-08-04Tested by BltzZEmma · Ground-level AoE that keeps a shock status stacked on everything nearbyThunderwave lightningThunderwave Sword as the game draws it in the inventory, a sword iconEEEFO+4 moreThe Thunderwave Sword’s special effect makes every slash call lightning down on a nearby enemy, and it normally has to be earned with a parry.Emma and Koo — Koo is a second lightning source, not supportLaunch build · 2026-08-05Tested by BltzZEmma · Midgame loop that spends the gauge to earn the gauge backInstant Entanglement resetsEntanglement Overdrive as the game draws it in the inventoryHInsulating Mail as the game draws it in the inventory, a armor iconHunter's Sword as the game draws it in the inventory, a sword iconEF+3 moreEvery other build on this site spends the entanglement gauge.Emma and Koo — Koo covers the elements Emma’s one weapon cannotLaunch build · 2026-08-05Tested by Dopamine HunterEmma · Keep everything on fire, and let Koo’s resource come back off the burnSunrise burn loopSunrise Sword as the game draws it in the inventory, a sword iconDance Attire as the game draws it in the inventory, a armor iconHHEvery other build on this site spends a resource to deal damage.Emma and Koo — and the fights he shows are mostly KooLaunch build · 2026-08-08Tested by BltzZ
§02

Conflicting sources

Where the experts contradict each other

Two creators with real credentials gave opposite advice about the same skill tree. Picking one quietly would hide the most useful thing on this page, so both are here with dates attached.

Whether being airborne is safe, which is what both builds above are betting on

RPG Division · 2026-08-04

While Emma is airborne "enemies simply don’t have the solution for it". Scopes a shortened version to regular enemies and the full aerial chain to elites and bosses. Stated at 05:00.

Source video

Arekkz Gaming · 2026-08-05

Helm Splitter is "awesome against groups of mobs, and most normal enemies will struggle to hit you while you’re in the air above them, so it’s actually a really safe move to use". Says normal enemies and groups of mobs; does not extend the safety claim to bosses. Stated at 06:00.

Source video

IGN · 2026-08-05

Recommends investing heavily in Helm Splitter for "heavy damage to both groups of enemies and bosses", and describes the whole sprout-and-slam style as a good one to commit to. Says nothing about the risk of being in the air. Stated at 03:30–04:00.

Source video

Skill Up · 2026-08-06

Ambitious aerial play "often is more trouble than it’s worth because enemies track you in the air really effectively and their overhead attacks can smack you while you’re up there because you can’t block or parry in the air. It’s actually much safer to stay on the ground all of the time, especially against bosses." Stated at 16:00, after finishing the game.

Source video

Our read: This record exists because both builds published on this page are arranged around getting Emma into the air, and one source who finished the game says that is the wrong place to be. It matters more than a usual disagreement for that reason: it is not a dispute about which node to take first, it is a dispute about whether our own two build pages are good advice. Reading the four positions against each other narrows it a long way, though, and the narrowing is the useful part. Arekkz and Skill Up are probably not contradicting each other at all. Arekkz scopes his safety claim to "groups of mobs" and "most normal enemies"; Skill Up scopes his danger claim to bosses and says so twice. Both can be true, and if they are, the rule is that height is a crowd-control tool that stops working on the fights it is most tempting to use it in. That leaves the real conflict as RPG Division against Skill Up, because RPG Division is the one who extends the full aerial chain to elites and bosses. On provenance, Skill Up is the stronger of those two: he is describing a completed playthrough including late bosses, where RPG Division scopes his own build to the start of the game and states his own expiry condition at 05:00 — "maybe later on there are going to be other type enemies that will invalidate this combination altogether". That is close to conceding the point in advance, and it is the reason this read leans without resolving. IGN is the position with the least behind it: it recommends the aerial style for bosses and never addresses whether you can be hit up there. One mechanical claim underneath all of this is checkable and unchecked: that Emma can neither block nor parry while airborne. Only Skill Up asserts it. If it is true, the aerial builds carry a cost none of their authors priced; if it is false, his boss argument mostly collapses. Nobody has published a clip of a parry attempt in mid-air, and that clip settles this whole record.

Which skill-tree route to take first

IGN — Best Skills To Unlock First · Uploaded 2026-08-04

Descend Emma’s red melee branch toward Helm Splitter, taking Shakuyaku as its prerequisite, and pair it with Koo’s Taunt and his healing and status mods. Stated at 02:00–04:00.

Source video

LaserBolt — Emma and Koo Skill Tree Guide · Uploaded 2026-08-04

Work up the tree toward Emma’s core ability rather than spending downward, and prioritise the Entanglement gauge and its overdrive. Stated at 02:00–04:00.

Source video

BltzZ — Get OVERPOWERED ASAP · Uploaded 2026-08-04

Take Helm Splitter before the Entanglement branch. Says the Entanglement branch is "almost enticing" and that it is "really easy to get trapped into going down and focusing this tree hard, which is what I ended up doing" — then recommends the hair branch instead. Stated at 01:30–03:00.

Source video

RPG Division — OP Starter Build · Uploaded 2026-08-04

Goes to the hair branch — "the one in the middle" — takes Sprout Shakuyaku "as soon as possible" and then Helm Splitter, on hard difficulty with points in Vitality. Stated at 01:00–02:00.

Source video

Our read: This record now contains two questions with two different answers, and the second one has been closed since it was written. The route question is settled and the priority question is not. On *route* — which branch Helm Splitter is even on — IGN said the red melee branch, BltzZ and RPG Division both said the hair branch, and the game has since answered: a frame from LaserBolt's tree video at 03:20 shows Emma's three branch roots named in the game's own UI as Tracking Shot, Hair and Entanglement Overdrive, with Sprout Shakuyaku and Helm Splitter beneath Hair. IGN is wrong about that, and the two creators who published loadouts were right. The same frame moves the terms of the argument: these are not "colour branches" but named ones, Iaido turns out to sit under Entanglement Overdrive rather than beside Helm Splitter, and Entanglement Overdrive is a whole branch rather than a node — so "prioritise the Entanglement gauge" means committing a third of the tree, which is a larger bet than it reads as. On *priority* nothing has been settled. The count is three to one for reaching Helm Splitter early, and the most useful vote is BltzZ's because he casts it against his own play: he spent into the Entanglement branch first, calls it a trap on camera and issues the correction himself. A creator contradicting his own run is better evidence than one confirming it — but it is still four opinions, none of them stating a difficulty and a level together, and no respec cost has been published. What would settle it has not changed: a route stated with its difficulty and level, or a respec price that makes the choice cheap.

How long the game takes to finish

Game8 · Read 2026-08-05

States about 20–30 hours for the main story and 30–40 hours to complete it. No methodology given, published under an organisation byline with no named author.

Source video

Fextralife FAQ · Read 2026-08-05

States between 30 and 40 hours for one playthrough, and attributes the range to three separate figures given by the developer and publisher.

Source video

Arekkz · Upload date not captured

States 40+ hours, in the video’s own title.

Source video

Game Rant · Read 2026-08-05

States 30–40 hours for the main story and 50–60 hours for everything. No methodology and no attribution given.

Source video

Our read: Four figures, no two alike, and the spread on the main story alone runs from 20 hours to over 40 — wide enough that they cannot all be describing the same activity. This is less a dispute than an absence of measurement: three of the four publish a number with no statement of what was counted, whether side content was included, or whether anyone on staff had finished the game when they wrote it. Fextralife is the best-sourced of the four for one reason worth naming plainly: it is the only one that says where its range came from, and pointing at figures given by the developer and publisher is a checkable provenance claim rather than a bare assertion. That makes it the strongest position here and still not a verified number, because we have not found the three underlying statements ourselves. Arekkz is the only figure of the four attached to someone playing on camera, which is a different kind of strength and comes with no method either. We are implicated too: this site published the 30–40 / 50–60 pair as an "outlet consensus", which was one of these four figures restated, not a fifth data point. The honest form is the range with every figure attributed, and what would settle it is any source publishing what it counted.

Which attribute gates Helm Splitter

Fextralife wiki · Read 2026-08-05

The /Helm_Splitter page gives the attribute requirement as Vitality, and the prerequisite as "Hair skill level 2".

Source video

This site · Published 2026-08-05

Strength opens the red melee branch, and Helm Splitter is a red-branch node reached through Shakuyaku. Our evidence is two creators describing the same gating independently — IGN 01:00–02:30, linked here, and LaserBolt `iAq2obabwZo` 01:00–02:00 — neither of whom reads Helm Splitter’s own requirement aloud.

Source video

Our read: Both positions are weaker than they look, and ours is weaker in a way worth stating first. We have two independent sources for a branch-level rule and none for this node in particular, so calling the requirement Strength is an inference from the branch to the skill on it — sound if Helm Splitter really sits on the red branch, and nothing else if it does not. Fextralife states its requirement flatly with no per-claim provenance, on a wiki whose numeric tables are demonstrably typed by eye: its charm table ships "Perfecrt Dodge" and "Crit Clast" as effect names, and two of its page titles are permanently misspelled because they are URLs. Neither of us has read the requirement off the game client. The prerequisite is the more interesting half of the conflict: Fextralife gives "Hair skill level 2" where our sources give Shakuyaku, and hair abilities are the blue branch in our own reading, so there is a live possibility that the two records are not describing the same node at all. This is the cheapest verification anywhere in this file — one screenshot of the skill’s own requirement panel ends it. Until someone takes that screenshot, treat the requirement as unknown rather than as Strength.

The order the bosses come in

ExoGhost · Upload date not captured

Publishes 21 chaptered entries, ending on a chapter the creator titles "Mikoto the Beast of Reincarnation".

Source video

Jaba Play · Upload date not captured

Publishes 22 entries in a different sequence, with different repeat counts for the bosses typed as Rangifer, Lacerta, Taurus and Corvus.

Source video

Our read: The two lists share their names but not their order, and one is a chapter longer, so at most one of them is the order a player meets bosses in. The likeliest mechanism is rematches rather than error: Game8 publishes the same boss at more than one chapter and level, which is a competitor claim rather than a citation but does point at bosses being fought again later. A list that gives a rematch its own entry and a list that folds it back into the first encounter will disagree on both length and sequence without either creator having made a mistake. Neither is checkable in the way this site normally requires, because both are chapter markers a creator typed rather than anything read off the game, and we hold no transcript for either video. That matters more than the sequencing: several names in these lists — Mikoto, Taurus, Corvus — appear nowhere we have audio for, so this record establishes that two creators published incompatible orders and does not establish that any of these bosses is spelled this way. What would settle it is a chapter-by-chapter clear with the boss name legible on screen at each encounter, which nobody in this niche has published.

How many endings the game has

beast-of-reincarnation.online · Read 2026-08-05

Asserts three endings with named triggers, including a true ending gated on possessing a "Soulbound Keystone", maxing "Koo's Bond" and collecting "12 of Emma's Lost Memories", and a secret ending gated on avoiding a "Reality Break" attack.

Source video

beastofreincarnation.online · Read 2026-08-05

States flatly: "No — there is no verified multiple-ending system."

Source video

This site · Published 2026-08-05

Publishes the count as unknown. What we checked: no first-party statement exists, neither established wiki has an endings page at all, and a scoped video search for "how many endings" returns nothing for this game.

Source video

Our read: Two sites in the same auto-generated cluster publish opposite answers, which is the clearest available demonstration that neither is downstream of anything. The three-ending page is not a position so much as invention: none of the nouns it names appears in any first-party source, and the same site’s combat page contains not one of this game’s four real system names while inventing four of its own. We cite it as fabrication and deliberately do not restate its terms as game terms. Its sibling happens to land closer to our own answer, and that is coincidence rather than corroboration — it publishes no evidence either, and being unsourced-and-right is not a standard we can hold anyone to. Our own position is the weakest kind of claim to defend and the honest one: nobody has said. What makes it more than a shrug is that the two best-resourced teams in the niche, both with pre-release access, have declined to publish a number — an absence in Fextralife and Game8 is meaningful in a way an absence on a two-day-old cluster site is not. The strongest checkable evidence anyone has raised points against branching: the game’s public achievement list runs a single linear chain, "The End of Reincarnation" into "Life After the End" into "Reincarnated", with no branch-specific achievement in it. That is an absence rather than a statement, and we have not recorded a stable URL for the list, so it is offered as something a player can check in their own client rather than as a citation. A first-party statement, or a single achievement gated on a specific ending, settles this.

Whether the first boss has a second phase

AncientDagree Gaming · Uploaded 2026-08-04

Playing on hard mode, states flatly that phase one is down and that phase two has a tighter parry window. At 02:30.

Source video

Shark R · Uploaded 2026-08-04

Says the fight only "looks like" it has a second phase and that he is not sure. At 02:00.

Source video

Our read: One creator asserts and one hedges, which is a gap in confidence rather than two incompatible observations — and it is exactly why no phase count is published anywhere on this site. The difficulty difference is the variable nobody has controlled for: the assertive claim comes from a hard-mode run, difficulty is switchable at any time, and no source has published whether difficulty changes this fight’s structure or only its numbers, so the two creators may not have fought the same encounter. The transcript is working against the stronger claim too. Machine captions render "parry window" as "prayer window" in the very sentence carrying the phase-two detail, so the assertion reaches us through a correction we made by ear, and the same capture is where the corrected reading matters most. Note also that the boss’s name is never spoken in either video; it is typed in both titles, and that written attestation is the only reason the spelling is used here at all. What would settle it is one uncut recording at a stated difficulty showing either a health-bar reset or a change in the arena or moveset.

Whether the resource is called FP or mana

LaserBolt — Combat Guide · Uploaded 2026-08-02

Calls it FP throughout: a gauge in the bottom right that fills on every successful parry and is spent on Bloom Arts. At 01:00–01:30.

Source video

GuidingLight · Uploaded 2026-08-04

Calls it mana points throughout — "I just got five mana points" at 07:00.

Source video

Our read: This is terminology, not mechanics: both creators describe one resource doing one job, and nothing a player does changes on the answer. Three readings survive. The game labels it FP and one creator is reaching for genre shorthand; the game uses both labels in different places, an abbreviation on the HUD and a longer phrase in an item or tooltip; or the two are describing different resources, which the sources are not detailed enough to rule out. Provenance does not settle it — one is a dedicated combat guide that gets the surrounding systems right, the other is the only late-game capture anyone has published, and a second label appearing later in the game is precisely what a late-game capture would be first to show. Our own pages say FP, on the strength of the transcript that also gets the Down Gauge and Bloom Arts right; that is a preference between two sources, not a verification, and it is stated here so a reader knows it was a choice. This is also the one disagreement in this file that a single screenshot ends, and nobody has taken it: no HUD legend has been published anywhere, and a Steam thread asking which of the bottom-middle bars is which is sitting at zero replies.

What causes the cutscene crashes

Steam bug thread, page 6 — first reporter · Read 2026-08-05; the post’s own date is relative and approximate

Reports that disabling DLSS and upscaling resolved the cutscene crashes.

Source video

Steam bug thread, page 6 — second reporter (RTX 5080) · Read 2026-08-05; the post’s own date is relative and approximate

Reports that the crashes persist at minimum settings with DLSS off.

Source video

Our read: These are two players’ outcomes, not two theories, and both can be true at once. "Turning this off fixed it for me" is not evidence that the setting causes the crash, and one machine still crashing with the setting off does not undo the other player’s fix. The pattern usually means more than one fault sharing a symptom, which is the specific reason it would be irresponsible to publish the first report as a workaround: a player who follows it, still crashes, and now believes the fix does not work has been given a false negative on their own hardware. Neither report attaches a crash log, names the cutscene, or has been reproduced by a third player, and there is nothing first-party to weigh them against — as of 2026-08-05 the developer has published no known-issues list and no patch notes at all. Note that the post dates here are approximations: Steam renders recent posts with relative timestamps, everything was fetched on 2026-08-05, and an approximate date must not harden into an exact one. What would settle it is a reproduction naming a specific cutscene on fixed hardware with settings toggled one at a time, or a patch note.

How to recover a missing pre-order entitlement

Sam [developer], on the Steam thread · Read 2026-08-05; the post’s own date is relative and approximate

Directs affected players to open a support ticket with proof of purchase.

Source video

A player in the same thread · Read 2026-08-05; the post’s own date is relative and approximate

Reports that the content simply appeared after restarting the game, with no ticket opened.

Source video

Our read: These two do not contradict each other on the facts; they contradict on what a player should do first, and that is worth publishing because one route costs a minute and the other costs a support queue. The developer instruction is the only first-party statement here and it is the only route that works if the entitlement genuinely failed to grant. The restart report is a single unreplicated case and is equally consistent with an entitlement that was still propagating rather than one that was missing, which would make it advice that works for some players and not others without anyone being wrong. Both stay published because neither has been shown to be the general case. What is not in dispute is what the grant should contain — the publisher’s own support article states the standard and Deluxe amber amounts, and no position here questions it. What would settle the ordering is the developer saying whether the restart case is a known propagation delay.

Which day the game released

Steam store page · Read 2026-08-05

The store’s own release-date field reads 3 August 2026.

Source video

Steam news hub — "Available Now" · Read 2026-08-05

The publisher’s launch announcement, which names version 1.0.6, is dated 4 August 2026.

Source video

Our read: Both positions are first-party, which is what makes this worth publishing rather than quietly averaging. The likeliest explanation is a reference frame rather than an error: a store field and a community post do not necessarily render in the same timezone, and a worldwide release landing late on the 3rd in one region lands on the 4th in another. We have not verified that, so it stays a disagreement rather than becoming an explanation — an unverified explanation that sounds sensible is the same failure as an unverified fact. The practical consequence is small but real: any page stating one date is choosing a region’s calendar without telling the reader, which is why this site cites both. What would settle it is a publisher statement naming a timezone, or the same store field read from a different regional storefront.

What version your game should read after you update it — where the publisher contradicts itself

Fictions support centre — “Perform an online patch download” · Read 2026-08-10, updated on or about 9 August

Gives update-check steps per platform and names the version each should show afterwards: PS5 01.005.000, Xbox Series 1.0.7.0, Steam 1.0.7.0. Agrees with the same site’s current-version article, apart from writing the PlayStation build with a leading zero.

Source video

Fictions support centre — “Accidently declined updating the game” · Read 2026-08-10, not revised since launch

Identical steps, different targets: PS5 01.004.000, Xbox Series 1.0.6.0, Steam 1.0.6.0. A player who follows it correctly will finish on 1.0.7.0 and be told to expect 1.0.6.0.

Source video

Our read: Not a dispute between sources — one publisher, two of its own articles, and the interesting part is that both are useful. The likeliest explanation is maintenance: somebody revised the update-check article when v1.0.7 shipped and did not revise its sibling, which is an ordinary thing to happen to a support centre in launch month and not evidence of anything about the game. It is recorded here because the consequence for a reader is real and inverted from the usual one. Normally a stale page tells you nothing; this one tells you your correct build is wrong, and the players reading it are by definition the ones already unsure whether their update worked. The stale article is also the better source for one specific fact, which is why this site cites it rather than dismissing it: it is the only first-party page anywhere that states an Xbox Series *launch* build number, 1.0.6.0, and it independently names the PS5 day-one build as 01.004.000 — a number this site had on a single outlet’s authority until 2026-08-10. So the read is not "trust the newer one". It is that the newer article is authoritative about what you should be on now, the older one is authoritative about what shipped at launch, and neither is authoritative about both. What would settle it is the publisher revising the second article, at which point the launch numbers leave the public record and this record becomes the only place they are written down.

§03

Method

Why every build here has a name on it

A build is a claim about a patch. Without an author and a date it cannot be checked, and after the next balance pass it cannot even be dated.

Each build on this site is transcribed from one creator’s own video, with the timestamp for every pick so you can hear them say it. We do not merge several creators into a single “optimal” build, because the merge is where invented advice enters: the moment two sources are averaged, the result is attributable to nobody.

Names are transcribed from machine captions, which mishear proper nouns constantly. Where a name could not be corroborated by a second source it is marked with a ? on the build page rather than presented as settled. If you can confirm one against the in-game text, tell us and we will correct it with a note.

Have a build worth publishing? Submit it with the same evidence we hold ourselves to — the skill order, the rotation and the patch it applies to.

Keep reading

The skill databaseHow attributes gate the treeWhat to level on Koo firstThe errors behind these loadouts — including the airborne dispute all four sources are on one side ofSubmit a build

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