Beast of Reincarnation Patch Notes: v1.0.12
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
v1.0.12 is the sixth shipped PC patch. It moves the cutscene-skip rollout much closer to complete, adds skip signalling and skippable finishing animations, improves DLSS / Frame Generation settings on PC, adds ammo-slot button mappings and fixes several event, dialogue and progression bugs.
What is in it
Summarised in the order of the official Steam announcement, with the parenthetical caveat about the few remaining unskippable cutscenes retained and without adding values, zone names or console build numbers the post does not publish.
- Almost all event scenes and cutscenes are now skippable; the publisher says a very small number remain unskippable for now and will be addressed in a future update.
- Added a “Skip” indicator to skippable cutscenes.
- Finishing animations can now be skipped.
- Previously viewed Tips no longer display from New Game+ onwards.
- Frame Generation options now adjust based on the detected RTX 40 / RTX 50 Series GPU (PC).
- When using DLSS-Dynamic on a monitor with a refresh rate of 120Hz or higher, players can now set a target frame rate (PC).
- Added “Switch ammo slot 1–3” button-mapping options so ammo switching can use alternative controls.
- Fixed certain cutscenes failing to end properly when skipped immediately after they started.
- Fixed Emma’s dialogue lines not always displaying correctly when voice-over language was set to English.
- Fixed the player remaining trapped after dying at the exact moment enemies were defeated in specific event battles.
- Fixed progression blockers related to event and boss battles across various zones.
- Fixed exploration info markers not displaying correctly on physical disc versions when playing without installing updates.
These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.
What is known
Steam published “Beast of Reincarnation PC Patch Notes: v1.0.12” on 17 September 2026. This record summarises twelve shipped top-level changes and nine future-work categories. The source explicitly marks the DLSS / Frame Generation section as PC-only, and it does not print any new PlayStation or Xbox version strings.
What is not known
Console version strings, the exact list of cutscenes that remain unskippable, supported GPU behaviour beyond the RTX 40 / RTX 50 Series wording, target frame-rate options, which event and boss battles had progression blockers fixed, and what “various zones” means. This page does not invent those details.
Sources for this page
- Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.0.12 — Official patch notes, published 17 September 2026 and synced on 18 September 2026. Patch 6 makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, suppresses previously viewed Tips from New Game+ onward, improves DLSS / Frame Generation settings on PC, adds ammo-slot button mappings and lists five bug-fix / progression lines. The Steam feed also exposes the akamaihd externalpost id 1844115010492912 for the same item.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
The other builds
The 17 September v1.0.12 notes leave nine future-work categories: the last unskippable cutscenes, a post-Great Wall route-bypass choice, Nushi/Shidou attack-pattern revamps, harder modes, enemy-drop auto-pickup, event pacing, water detection and invisible-boundary work. None has a date or version number.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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