Beast of Reincarnation Patch Notes: v1.0.10
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
v1.0.10 is the fourth shipped PC patch. It adds visual toggles, new SP and Amber pickup sources, inventory overflow conversion, ranged-aiming and interaction improvements, and a large group of progression, boss, Koo, collision and performance fixes.
What is in it
Summarised in the order of the official Steam announcement, with the nested water-depth note retained as part of the water-submersion item and without adding values or platform claims the post does not publish.
- Added options to toggle Film Grain and Chromatic Aberration on and off.
- Added an option to toggle post-processing on and off in cutscenes.
- Added Blight Sprouts that yield SP to each zone.
- Added Fractured Amber nodes to select zones.
- Added automatic conversion of excess items into Amber when inventory capacity is reached.
- Increased the interaction range for standard items.
- Lowered interaction priority for items already at maximum inventory capacity.
- Knockback recovery can now also be executed with D-Pad Up.
- Adjusted invulnerability windows during knockback and recovery.
- Prioritised interaction inputs over the Resupply screen when both are bound to the same button or key.
- Changed ranged-weapon aiming inputs to hold mode, so aim stays active while the button is held.
- Enabled ranged-aim input buffering during sliding, rolling evasion and standard slash attacks.
- Adjusted flying and ranged enemies so they flinch or stagger more easily.
- Set the launch logo to skip automatically to the next screen if loading takes too long.
- Fixed voice-language settings resetting after restarting the game.
- Fixed a Great Wall Terraces progression blocker where players who lost the initial boss battle before this patch could not progress after re-challenging and meeting the victory conditions.
- Fixed an invisible wall on the Subcity 02 entry slope that prevented players from moving deeper inside.
- Fixed the Talk action becoming unavailable on NPCs under specific conditions.
- Fixed invisible collision barriers appearing in Nushi boss arenas under specific conditions.
- Fixed resting on the Cleanse Walker becoming unavailable under specific conditions.
- Fixed a fast-travel achievement bug that could make the player fall beneath the terrain on respawn and then persistently degrade save-data performance.
- Fixed the sky rendering black under specific conditions.
- Fixed Koo blocking the player’s field of view.
- Fixed Koo failing to move toward the player when interacting at campsites.
- Fixed Koo briefly landing mid-air after specific attacks on airborne enemies.
- Fixed fast travel while Koo was downed causing Koo to freeze after standing up.
- Fixed Koo inadvertently consuming items when departing from the Cleanse Walker.
- Adjusted the camera during certain Nushi boss encounters.
- Fixed certain Nushi boss attacks being clipped off-screen.
- Fixed certain Nushi boss attacks failing to register hits on the player.
- Fixed player attacks failing to hit Nushi bosses at the start of their downed state.
- Fixed certain Nushi boss counterattacks failing to hit.
- Fixed Emma’s posture tilting forward when activating a leap during Leaping Slash.
- Fixed unintended rotation when entering Guard stance immediately after a Step Evade.
- Fixed HP bar changes not updating immediately when maximum HP was altered with Charms.
- Fixed certain tutorials not displaying correctly in the Data menu.
- Fixed Erica: Strangle failing to re-trigger restraint when activated after Higanbana: Roots.
- Fixed certain enemies failing to react when attacked from long range.
- Fixed maximum parameter values displaying incorrectly.
- Improved responsiveness when interacting with strongboxes and other interactive objects.
- Fixed areas where water-submersion hitboxes were set too shallow; further water-depth hitbox adjustments remain planned.
- Fixed areas where invisible-wall collisions were misaligned with visible terrain features.
- Optimized performance during certain boss battles.
- Reduced rendering load for certain visual effects.
These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.
What is known
Steam published “Beast of Reincarnation PC Patch Notes: v1.0.10” on 31 August 2026 and labels it Patch 4. The post lists forty-four shipped top-level changes when the nested water-depth note is kept with its parent line, plus seven future-work categories at the foot.
What is not known
Console parity and exact values. This run checked the Steam PC announcement; no new per-platform support-centre version table was used to claim Xbox or PlayStation build numbers. The notes also do not quantify the invulnerability-window adjustment, interaction range increase, enemy stagger changes, rendering-load reduction or boss-performance optimisation.
Sources for this page
- Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.0.10 — Official PC patch notes, published 31 August 2026 and synced on 1 September 2026. Patch 4 adds post-processing toggles, SP-yielding Blight Sprouts, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and a large set of progression, boss, Koo and collision fixes.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
The other builds
The 17 September v1.0.12 notes leave nine future-work categories: the last unskippable cutscenes, a post-Great Wall route-bypass choice, Nushi/Shidou attack-pattern revamps, harder modes, enemy-drop auto-pickup, event pacing, water detection and invisible-boundary work. None has a date or version number.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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