Beast of Reincarnation Armor, Spirit Stones and Charms
Everything Emma and Koo equip that is not a weapon: 14 armors on three axes that trade against each other, 33 Spirit Stones, 15 Charms and Koo's 7 Skill Ambers.
The most single-sourced catalogue on this site. Weapons and recipes each have two published tables to check against each other; armor, Spirit Stones and Charms have one. Game8 has an armor page and puts no numbers on it. Two rows can be checked against evidence captured elsewhere — Onslaught, which two creators name on camera, and Sharpshooter, which answers a question published here as open — and the other sixty-seven cannot.
Charm effect names are deliberately absent. The stat percentages ship; the column listing each Charm’s mods does not, because it still contains “Perfecrt Dodge” and “Crit Clast”. Armor and Charm icons are the game’s own item art, © GAME FREAK inc., obtained through the Fextralife wiki rather than extracted here; the 33 Spirit Stones render generated marks because the only icons published for them are five colours that cannot be mapped to individual stones.
- 69
- equipment records across four systems
- 62
- carrying a published number or grade
- 68
- resting on a single wiki with no second table to check
Showing 69 of 69
Armor
Later armor is not simply better
Fourteen armors in the order you find them. Defense climbs steadily and the other two axes do not — Chain Mail costs a Spirit Stone slot and takes you from Low to Extreme awareness for eight points of defense, and the final God Tree Guard is louder than the Ornate Robe you found a region earlier. Every figure here comes from one wiki and none has been verified.
- Light Gambeson17Low
- Chain Mail25Extreme
- Thick Cuirass29Medium
- Garb of Tranquility23Nonexistent
- Insulating Mail32Extreme
- Floral Wraps31Low
- Leather Garb34High
- Scale Coat37Extreme
- Mirror Guard45High
- Dance Attire39Low
- Amber Breastplate49Extreme
- Silver Cuirass51Medium
- Ornate Robe54Low
- God Tree Guard59High
Slot and awareness marks are counts, not shades — four filled awareness marks is Extreme, none is Nonexistent. Bars start at zero.
| Item | Numbers | What it does | Status | Expand |
|---|
| Defense 17 · 5 stone slots · Low awareness | Starting armor | Transcribed |
| Defense 23 · 4 stone slots · Nonexistent awareness | The only silent armor | Transcribed |
| Defense 25 · 4 stone slots · Extreme awareness | First strongbox armor | Transcribed |
| Defense 29 · 4 stone slots · Medium awareness | Early defense | Transcribed |
| Defense 31 · 6 stone slots · Low awareness | Six slots, early | Transcribed |
| Defense 32 · 5 stone slots · Extreme awareness | The only armor with a resistance | Transcribed |
| Defense 34 · 4 stone slots · High awareness | Mid-game defense | Transcribed |
| Defense 37 · 5 stone slots · Extreme awareness | Mid-game defense | Transcribed |
| Defense 39 · 6 stone slots · Low awareness | Six slots and quiet | Transcribed |
| Defense 45 · 4 stone slots · High awareness | Defense on four slots | Transcribed |
| Defense 49 · 6 stone slots · Extreme awareness | Six slots, late | Transcribed |
| Defense 51 · 5 stone slots · Medium awareness | Late defense | Transcribed |
| Defense 54 · 5 stone slots · Low awareness | The best all-round armor on paper | Transcribed |
| Defense 59 · 6 stone slots · High awareness | Highest defense | Transcribed |
Spirit Stone
| Item | Numbers | What it does | Status | Expand |
|---|
| Onslaught | Max Attack: 9 | Attack buff at battle start | Tested |
| Sharpshooter | Max HP: 39 | Restores FP off ranged weakness hits | Transcribed |
| Fortification | Max HP: 57 | Defense buff at battle start | Transcribed |
| Well of Fortitude | Max HP: 48 | Defense buff below half health | Transcribed |
| Well of Vigor | Max Attack: 9 | Attack buff below half health | Transcribed |
| Momentum | Max HP: 102 | Attack while at full health | Transcribed |
| Mortal Awakening | Max Skill Power: 9 | Attack below 20% health | Transcribed |
| Iron Wall | Max Defense: 9 | Damage reduction with a cost | Transcribed |
| Double-Edged Sword | Max Critical Rate: 6% | Damage up, health halved | Transcribed |
| Dark Approach | Max HP: 80 | Damage while unseen | Transcribed |
| Entanglement Stone | Max HP: 33 | Start combat with resources | Transcribed |
| Transcendent Bloom | Max HP: 69 | Bloom Arts damage at full DP | Transcribed |
| Florescent Recovery | Max Skill Power: 9 | Healing over time from Bloom Arts | Transcribed |
| Entangled Dodge | Max Critical Rate: 10% | Resource off perfect dodges | Transcribed |
| Entangled Parry | Max Critical Rate: 10% | Resource off parries | Transcribed |
| Entangled Riposte | Max Attack: 6 | Resource off ripostes | Transcribed |
| Entangled Assassination | Max HP: 39 | Resource off stealth kills | Transcribed |
| Entangled Conquest | Max Skill Power: 9 | Resource off any kill | Transcribed |
| Entangled Combo | Max Attack: 10 | Resource off long combos | Transcribed |
| Entanglement Increase | Max HP: 65 | Resource off elemental weaknesses | Transcribed |
| Final Infusion | Max HP: 54 | Resource off executions | Transcribed |
| Final Breath | Max Skill Power: 15 | Healing off executions | Transcribed |
| Break Recovery | Max HP: 39 | Healing off breaks | Transcribed |
| Launch Recovery | Max Skill Power: 9 | Healing off launches | Transcribed |
| Critical Damage Increase | Max HP: 80 | Critical damage | Transcribed |
| Critical Mind | Max Defense: 15 | Critical rate while healing | Transcribed |
| Stone Mind | Max HP: 90 | Defense while healing | Transcribed |
| Empowered Headshots | Max HP: 65 | Attack on head damage | Transcribed |
| Homing Shots | Max HP: 90 | Projectile tracking | Transcribed |
| Faster Reloads | Max HP: 65 | Crossbow reload speed | Transcribed |
| Fire Rate | Max FP: 65 | Crossbow fire rate | Transcribed |
| Last Lightning | Max Attack: 9 | Lightning on shocked kills | Transcribed |
| Infernal End | Max HP: 65 | Explosions on burning kills | Transcribed |
Charm
| Item | Numbers | What it does | Status | Expand |
|---|
| Max HP +20% | Max HP +20% | Transcribed |
| Max HP +40% | Max HP +40% | Transcribed |
| Max HP +70% | Max HP +70% | Transcribed |
| Attack +3% | Attack +3% | Transcribed |
| Attack +5% | Attack +5% | Transcribed |
| Attack +7% | Attack +7% | Transcribed |
| Defense +20% | Defense +20% | Transcribed |
| Defense +40% | Defense +40% | Transcribed |
| Defense +70% | Defense +70% | Transcribed |
| Skill Power +10% | Skill Power +10% | Transcribed |
| Skill Power +15% | Skill Power +15% | Transcribed |
| Skill Power +20% | Skill Power +20% | Transcribed |
| Critical Rate +3% | Critical Rate +3% | Transcribed |
| Critical Rate +5% | Critical Rate +5% | Transcribed |
| Critical Rate +8% | Critical Rate +8% | Transcribed |
Skill Amber
| Item | Numbers | What it does | Status | Expand |
|---|
| Automatic Koo skill | Transcribed |
| Automatic Koo skill | Transcribed |
| Automatic Koo skill | Transcribed |
| Automatic Koo skill | Transcribed |
| Automatic Koo skill | Transcribed |
| Automatic Koo skill | Transcribed |
| Automatic Koo skill | Transcribed |
Sources for this page
- Fextralife wiki — Armor — Competitor claim, read 2026-08-06. Evidence that Fextralife publishes fourteen armors with three numbers each — Defense, Spirit Stone slots and an Enemy Awareness grade — plus flavour text and a strongbox location. The three axes are what make the table interesting: defense rises monotonically through the set and slots and awareness do not, so several later pieces are worse than earlier ones on two of three. Nobody has verified a single figure, and Game8's armor page carries no numbers at all.
- Fextralife wiki — Charms — Competitor claim, read 2026-08-06, and the source that requires this site to correct itself. It publishes Charms as a five-by-three grid — ATK, DEF, HP, Skill and Critical at I, II and III — each with a stat percentage, which is exactly the "citable name, tier and value" README.md recorded as not existing. Its **Charm Effects** column is the part that note was right about and still ships "Perfecrt Dodge" and "Crit Clast" today; that column is not republished here at any confidence.
- Fextralife wiki — Skill Ambers — Competitor claim, read 2026-08-06 — seven Skill Ambers, each a skill Koo learns and uses automatically, all sold by Wandering Merchants and only three with a published price. Corroborates from a second direction what IGN says about Koo's equipped skills firing without an input.
- RPG Division — OP Starter Build — Hands-on, uploaded 2026-08-04, video id x_hodLSTyt0 — the first complete single-creator loadout published for this game, and the source of the first record on /builds/. States hard difficulty on camera at 00:00, the hair branch and Sprout Shakuyaku at 01:00, Helm Splitter at 01:30, Vitality at 02:00, Mechblade (Light) and the Onslaught spirit stone at 02:30, the Koo mod at 02:30–03:00 and Florescence for Koo at 03:00. Its own closing caveat at 05:00 is that later enemies may invalidate the whole combination.
- Fextralife wiki — Spirit Stones — Competitor claim, read 2026-08-06 — thirty-three named stones, each with a flat maximum stat boost and a tiered effect. Two of its rows can be checked against evidence captured elsewhere: Onslaught granting Vigor at battle start is what two creators say on camera, and Sharpshooter answers a question this site published as open. Its transcription is visibly imperfect — "Dark Appproach", "whiel", and a Momentum row missing a separator — so names are corrected where unambiguous and the broken figure is published as broken.
More structured data
