Beast of Reincarnation Ultrawide Support: Shipped, With FOV Still Separate
Official ultrawide support shipped in PC v1.0.9, and v1.1.0 later fixed the Skill Tree layout on ultrawide displays. No official patch note adds a field-of-view slider, so FOV remains a separate community-mod question.
Yes on current PC builds: v1.0.9 shipped official ultrawide support, and v1.1.0 specifically fixed proper ultrawide-display support on the Skill Tree screen. That does not add a field-of-view slider, does not publish supported aspect-ratio limits, and does not prove every cutscene or menu now behaves the same way.
Where this is being asked · By the launch bug megathread and the dedicated ultrawide/FOV thread first; by this monitor now because the old answer stayed worded for v1.0.8 even after the official patch records had advanced to v1.0.9 and v1.1.0.
A grade describes sourcing, not truth. Inferred means we concluded it and the reasoning is shown; unverified means someone asserted it and nobody stands behind it.
OfficialOfficial ultrawide support shipped in PC v1.0.9, and v1.1.0 later fixed the Skill Tree screen on ultrawide displays.
Official Steam patch notes dated 24 August 2026 and 1 October 2026. Neither note publishes the aspect-ratio range or a field-of-view value.
UnverifiedThe 4K and subtitle settings work as shipped.
Asserted by Sam [developer] in that same post, and disputed by players in the same thread who report the resolution selector capping at 1080p.
UnverifiedCommunity mods can still add FOV or change camera/cutscene behaviour beyond the official support.
Nexus Mods, re-read 7 August 2026. Unofficial, third-party, untested by us, and not supported by the developer. Each mod’s feature claims are its author’s own; the official patches supersede the old black-bar-only use case on current builds.
InferredNo official patch note opened here adds a field-of-view slider.
The v1.0.9 and v1.1.0 official notes name ultrawide support and a Skill Tree ultrawide fix, but do not name FOV.
§01
What the publisher committed to, and when it shipped
For twelve days the only statement was a forum reply: Sam, posting as a developer in the bug megathread on 3 August at 7:04pm, named ultrawide support and frame generation as targeted for fixes — no date, no scope, and no repeat in the v1.0.7 patch notes. The v1.0.8 notes then put ultrawide support in the official forward list, described it as in the final stages of testing, and said it would be released soon. v1.0.9 is the line that closed that promise: the 24 August notes state that ultrawide support is built in. v1.1.0 then narrowed one remaining UI point by saying the Skill Tree screen now has proper ultrawide-display support.
§02
What the shipped support still does not tell you
The notes do not define the supported aspect-ratio range, publish any FOV value, or say that every cutscene and menu now renders natively. v1.1.0 is specific — proper ultrawide-display support on the Skill Tree screen — which is useful because it is verifiable, and also a warning not to read it as “every UI surface is fixed.” The FOV question is still separate: no official patch note opened here adds a field-of-view slider.
§03
And what players said back, in the same thread
The 4K half of that post is disputed on the page it was posted on. Players in the same thread report the resolution selector capping at 1080p on higher-resolution displays, and report subtitle and other settings not behaving as described. We are not adjudicating this — the point of the page is that the developer statement and the player reports are both on the record, in the same place, and a reader who only sees one of them has been misled.
§04
Where community mods fit now
This section said "the single workaround posted anywhere" on 5 August and that stopped being true within two days. Four separate mods then removed pillarboxing before official support existed. On current builds they are no longer the first answer to black bars; patching to v1.0.9 or newer is. They may still matter if you want a field-of-view control or a mod-specific camera/cutscene behaviour, but that is a different risk category: unofficial, unsupported hooks that can break after the same official display patches they used to stand in for.
§05
What has not been established
The exact aspect ratios, FOV and full UI coverage. The source is strong enough to say official ultrawide support shipped, and strong enough to name the Skill Tree as fixed in v1.1.0. It is not strong enough to promise a particular 32:9 field of view, remove the FOV-mod caveat, or claim every pre-rendered cutscene and menu surface is now native.
Expiry condition
What would have to change for this answer to be wrong
A later patch note adds a field-of-view slider, defines the supported aspect-ratio range, or names more ultrawide UI/cutscene fixes. The yes/no answer changed once v1.0.9 shipped; the remaining work is scope, not whether the feature exists.
Citations
Every source, with its date
Anything posted before 30 July 2026 describes the playtest rather than the released game, and is marked pre-launch.
That Sam [developer], 3 August at 7:04pm, named ultrawide and frame generation as targeted for fixes while asserting that 4K and subtitle settings exist — and that players on the same page dispute the second half of that.
A second, independent report that ultrawide is unsupported and that no FOV slider exists, and the only posted workaround: Rake_v2’s UE4SS community mod, v1.3.1 of which also fixes the skill-tree UI. Read 2026-08-05; the thread carries no absolute post stamp, so this is the date we read it.
That ultrawide monitor support was a named item on the official list for subsequent patches, described as in the final stages of testing and to be released soon, with an apology for the wait. The first first-party document to name ultrawide at all; the v1.0.7 notes six days earlier did not.
That the developer pinned a Q&A thread on 3 August promising to fill it out over the first day, and that it still showed zero replies on 5 August. Cited for the absence of a published timeline, not for anything it contains.
Related questions
Yes on current PC builds. Official ultrawide support shipped in v1.0.9, and v1.1.0 specifically fixed proper ultrawide-display support on the Skill Tree screen. The notes do not publish the exact aspect-ratio range.