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Beast of ReincarnationGuide & wiki

17 September 2026 update
Updated 2026-09-18

Beast of Reincarnation Ultrawide Support: Promised, Not Shipped

Not in any build yet. The official v1.0.8 notes name ultrawide monitor support as in the final stages of testing and to be released soon — the first first-party document to name it at all — and until it lands the black bars only come off with a community mod.

Applies to 17 September 2026 updateUpdated

By

Emma and Koo crossing a river toward a distant ruin
Image: Official February 2026 pre-launch marketing screenshot, Xbox store gallery (product 9NXWSWBM4H6T, 3840×2160), read 2026-08-05

Short answer

Not yet, and now officially imminent. The shipped build still pillarboxes at 21:9 and 32:9 on 1.0.8.0, but the 15 August patch notes name ultrawide monitor support as in the final stages of testing and to be released soon — the strongest statement on record, and the only item on that twelve-item list with any timing. Until it ships, everything that removes the black bars is an unofficial third-party mod. Which mod to install is a separate question and has its own page.

Where this is being asked · The launch bug megathread on Steam, which is at 187 replies and where display and resolution complaints are the loudest single cluster, plus a dedicated Steam thread on ultrawide and field-of-view support.

Answered? Next · The ultrawide fix — four mods compared, and which symptom each one actually solves · No FOV slider, and none promised — the question this page is not about · Best PC settings · Known issues tracker

Evidence

The answer, broken into claims

A grade describes sourcing, not truth. Inferred means we concluded it and the reasoning is shown; unverified means someone asserted it and nobody stands behind it.

  • CorroboratedThe shipped build does not support ultrawide aspect ratios and has no FOV slider, as of 1.0.8.0.

    Reported in two separate Steam threads, and not contradicted by the developer replies in either.

  • OfficialUltrawide monitor support is in the final stages of testing and will be released soon.

    The official v1.0.8 patch notes, 15 August 2026, in their list of items for subsequent patches. Before that the only statement was Sam [developer] in the bug thread on 3 August, which the v1.0.7 notes did not repeat.

  • UnverifiedThe 4K and subtitle settings work as shipped.

    Asserted by Sam [developer] in that same post, and disputed by players in the same thread who report the resolution selector capping at 1080p.

  • UnverifiedCommunity mods restore an ultrawide image; four now exist and their feature sets differ.

    Nexus Mods, re-read 7 August 2026. Unofficial, third-party, untested by us, and not supported by the developer. Each mod’s feature claims are its author’s own.

§01

What the publisher has actually committed to, and when it changed

For twelve days the only statement was a forum reply: Sam, posting as a developer in the bug megathread on 3 August at 7:04pm, named ultrawide support and frame generation as targeted for fixes — no date, no scope, and, importantly, no repeat in the v1.0.7 patch notes six days later. That changed on 15 August. The v1.0.8 notes carry ultrawide monitor support as a named item for a subsequent patch, describe it as “currently in the final stages of testing”, say it will be “released soon”, and apologise for the wait. That is a commitment in a changelog rather than a reply in a thread, and it is the difference this page existed to track.

§02

What “final stages of testing” does not tell you

Not a date, not a version number, and not what the implementation covers. Nothing published says whether it means true 21:9 and 32:9 rendering, a wider FOV, or letterboxed scaling — and nothing says whether the UI and the invisible health bars at ultrawide come with it. The same notes also promise frame generation with no timing at all, so the two items a developer named together on 3 August are now on different footings.

§03

And what players said back, in the same thread

The 4K half of that post is disputed on the page it was posted on. Players in the same thread report the resolution selector capping at 1080p on higher-resolution displays, and report subtitle and other settings not behaving as described. We are not adjudicating this — the point of the page is that the developer statement and the player reports are both on the record, in the same place, and a reader who only sees one of them has been misled.

§04

The only workaround is a community mod, and there are now four of them

This section said "the single workaround posted anywhere" on 5 August and that stopped being true within two days. Four separate mods now remove the pillarboxing, and they are not interchangeable — three mutually exclusive install routes, one that also fixes the upscaler reverting to FSR 1, and exactly one that repairs enemy and boss health bars rendering invisible at ultrawide. All of them are unofficial third-party mods: not published, endorsed or supported by the developer or the publisher, untested by us, and with nothing guaranteeing any of them survives the next patch — v1.0.8 has already shipped camera changes twice over, which is what every one of these hooks, and official ultrawide support is the thing most likely to break or retire them. They are listed on this site because they exist and players are using them, not as a recommendation, and the per-mod comparison is on the mods page rather than here.

§05

What has not been established

The date, and what the fix actually renders. The publisher’s Steam news hub now carries two sets of patch notes where in early August it carried none, so the channel is no longer the problem — the specificity is. Neither note says what ultrawide support will do, and the pinned developer Q&A thread that promised to fill that gap over the first day is still sitting at zero replies.

Expiry condition

What would have to change for this answer to be wrong

An answer about a live-service game without this is an answer with a hidden expiry date.

A patch ships that renders at ultrawide aspect ratios, or a field-of-view slider appears in the settings menu. Either would be visible in the options screen on day one, and neither has happened as of 1.0.8.0, read 18 August 2026 — though the publisher now says the first of them is in final testing.

Citations

Every source, with its date

A complaint posted before 30 July 2026 describes the playtest, not the game you bought, and a source whose publication date nobody captured cannot show that it postdates launch either. Both are flagged rather than quietly mixed in.

  • That Sam [developer], 3 August at 7:04pm, named ultrawide and frame generation as targeted for fixes while asserting that 4K and subtitle settings exist — and that players on the same page dispute the second half of that.

  • A second, independent report that ultrawide is unsupported and that no FOV slider exists, and the only posted workaround: Rake_v2’s UE4SS community mod, v1.3.1 of which also fixes the skill-tree UI. Read 2026-08-05; the thread carries no absolute post stamp, so this is the date we read it.

  • That ultrawide monitor support is a named item on the official list for subsequent patches, described as in the final stages of testing and to be released soon, with an apology for the wait. The first first-party document to name ultrawide at all; the v1.0.7 notes six days earlier did not.

  • That the developer pinned a Q&A thread on 3 August promising to fill it out over the first day, and that it still showed zero replies on 5 August. Cited for the absence of a published timeline, not for anything it contains.

Related questions

Not in the shipped build, up to and including 1.0.8.0. The publisher says official support is in the final stages of testing and will be released soon.

Keep reading

Why can I not talk to Kagura, and how do I get unstuck?I am stuck in the first area — where is the Foreman?All player questionsKnown issues trackerOfficial updates

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