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Beast of ReincarnationGuide & wiki

26 October 2026 update
Updated 2026-10-02

Beast of Reincarnation Ultrawide Support: Shipped, With FOV Still Separate

Official ultrawide support shipped in PC v1.0.9, and v1.1.0 later fixed the Skill Tree layout on ultrawide displays. No official patch note adds a field-of-view slider, so FOV remains a separate community-mod question.

Applies to 26 October 2026 updateUpdated

By

Emma and Koo crossing a river toward a distant ruin
Image: Official pre-launch screenshot (GAME FREAK inc. / Fictions), via the Xbox store page

Short answer

Yes on current PC builds: v1.0.9 shipped official ultrawide support, and v1.1.0 specifically fixed proper ultrawide-display support on the Skill Tree screen. That does not add a field-of-view slider, does not publish supported aspect-ratio limits, and does not prove every cutscene or menu now behaves the same way.

Where this is being asked · By the launch bug megathread and the dedicated ultrawide/FOV thread first; by this monitor now because the old answer stayed worded for v1.0.8 even after the official patch records had advanced to v1.0.9 and v1.1.0.

Answered? Next · The ultrawide fix — four mods compared, and which symptom each one actually solves · No FOV slider, and none promised — the question this page is not about · Best PC settings · Known issues tracker

Evidence

The answer, broken into claims

A grade describes sourcing, not truth. Inferred means we concluded it and the reasoning is shown; unverified means someone asserted it and nobody stands behind it.

  • OfficialOfficial ultrawide support shipped in PC v1.0.9, and v1.1.0 later fixed the Skill Tree screen on ultrawide displays.

    Official Steam patch notes dated 24 August 2026 and 1 October 2026. Neither note publishes the aspect-ratio range or a field-of-view value.

  • UnverifiedThe 4K and subtitle settings work as shipped.

    Asserted by Sam [developer] in that same post, and disputed by players in the same thread who report the resolution selector capping at 1080p.

  • UnverifiedCommunity mods can still add FOV or change camera/cutscene behaviour beyond the official support.

    Nexus Mods, re-read 7 August 2026. Unofficial, third-party, untested by us, and not supported by the developer. Each mod’s feature claims are its author’s own; the official patches supersede the old black-bar-only use case on current builds.

  • InferredNo official patch note opened here adds a field-of-view slider.

    The v1.0.9 and v1.1.0 official notes name ultrawide support and a Skill Tree ultrawide fix, but do not name FOV.

§01

What the publisher committed to, and when it shipped

For twelve days the only statement was a forum reply: Sam, posting as a developer in the bug megathread on 3 August at 7:04pm, named ultrawide support and frame generation as targeted for fixes — no date, no scope, and no repeat in the v1.0.7 patch notes. The v1.0.8 notes then put ultrawide support in the official forward list, described it as in the final stages of testing, and said it would be released soon. v1.0.9 is the line that closed that promise: the 24 August notes state that ultrawide support is built in. v1.1.0 then narrowed one remaining UI point by saying the Skill Tree screen now has proper ultrawide-display support.

§02

What the shipped support still does not tell you

The notes do not define the supported aspect-ratio range, publish any FOV value, or say that every cutscene and menu now renders natively. v1.1.0 is specific — proper ultrawide-display support on the Skill Tree screen — which is useful because it is verifiable, and also a warning not to read it as “every UI surface is fixed.” The FOV question is still separate: no official patch note opened here adds a field-of-view slider.

§03

And what players said back, in the same thread

The 4K half of that post is disputed on the page it was posted on. Players in the same thread report the resolution selector capping at 1080p on higher-resolution displays, and report subtitle and other settings not behaving as described. We are not adjudicating this — the point of the page is that the developer statement and the player reports are both on the record, in the same place, and a reader who only sees one of them has been misled.

§04

Where community mods fit now

This section said "the single workaround posted anywhere" on 5 August and that stopped being true within two days. Four separate mods then removed pillarboxing before official support existed. On current builds they are no longer the first answer to black bars; patching to v1.0.9 or newer is. They may still matter if you want a field-of-view control or a mod-specific camera/cutscene behaviour, but that is a different risk category: unofficial, unsupported hooks that can break after the same official display patches they used to stand in for.

§05

What has not been established

The exact aspect ratios, FOV and full UI coverage. The source is strong enough to say official ultrawide support shipped, and strong enough to name the Skill Tree as fixed in v1.1.0. It is not strong enough to promise a particular 32:9 field of view, remove the FOV-mod caveat, or claim every pre-rendered cutscene and menu surface is now native.

Expiry condition

What would have to change for this answer to be wrong

A later patch note adds a field-of-view slider, defines the supported aspect-ratio range, or names more ultrawide UI/cutscene fixes. The yes/no answer changed once v1.0.9 shipped; the remaining work is scope, not whether the feature exists.

Citations

Every source, with its date

Anything posted before 30 July 2026 describes the playtest rather than the released game, and is marked pre-launch.

Related questions

Yes on current PC builds. Official ultrawide support shipped in v1.0.9, and v1.1.0 specifically fixed proper ultrawide-display support on the Skill Tree screen. The notes do not publish the exact aspect-ratio range.

Keep reading

Why can I not talk to Kagura, and how do I get unstuck?I am stuck in the first area — where is the Foreman?All player questionsKnown issues trackerOfficial updates

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