Beast of Reincarnation Patch Notes: v1.1.02
The ninth PC patch, published 26 October 2026. It adds outfit changes, New Game+ carry-over and Grow Chamber boosts, rebalances bosses and enemies, changes Guard and key config, and fixes progression stalls in Chapters 3, 10 and 11.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
v1.1.02 is the ninth shipped PC patch and, by the publisher’s own words, the end of the regular post-launch cadence. It adds outfit changes and New Game+ carry-over, rebalances combat, and fixes progression stalls and achievements.
What is in it
Summarised in the order of the official Steam announcement, without adding values, boss names or console build numbers it does not print.
- Emma’s outfit can now be changed at Campsites and from the Bed Menu inside the Cleanse Walker, and outfit pattern variations are placed throughout each region.
- Equipment, outfits and skins can now carry over when starting New Game+.
- Added a Growth Boost to the Grow Chamber: defeating enemies grants boost uses that speed up crop growth.
- With the Grow Chamber on Auto, at least one crop seed is now guaranteed to be planted if you own seeds.
- Added new boss attack moves and adjusted boss behaviour and attack patterns.
- Rebalanced overall stats and attributes for regular enemies and Nushi.
- Adjusted the power of select Bloom Arts and Blade Arts.
- Ranged weapons can now be switched during regular attacks and in Iaido stance.
- Changed the Guard input to press and hold.
- Slash targeting now aligns its vertical direction toward the targeted enemy.
- Added Entanglement Overdrive to Key Config, with custom rebinding and saving.
- Key Config now warns when assigned buttons conflict with actions that cannot overlap.
- Added touchpad controls and button icon displays for the PS5 DualSense controller.
- Adjusted dialogue pacing and scene timing across various event scenes.
- Fixed item and weapon acquisition pop-ups not displaying correctly when skipping certain events.
- Fixed visual corruption in cutscenes and event sequences on ultrawide monitors.
- Fixed the HP bar disappearing during combat on ultrawide monitors.
- Fixed the reticle drifting well below the enemy when aiming a ranged weapon while locked on with aim assist off.
- Fixed specific inputs making loaded arrow types and ammo counts mismatch the bottom-right UI.
- Fixed achievements not unlocking on fully upgrading a ranged weapon.
- Fixed achievement triggers failing after a skill reset.
- Fixed Chapter 3 attacks ceasing to register against the boss, which stalled progression.
- Fixed the “Blade Enthusiast” achievement failing to unlock under specific conditions.
- Fixed an invisible wall in front of the Chapter 10 Nushi that prevented progression.
- Fixed the field turning dark after the Chapter 11 boss, which stalled progression.
- The “Duty Fulfilled” achievement is now verified on returning to the Title Screen (Steam).
- Fixed the command menu staying open after selecting a Bloom Art while Koo was downed.
- Fixed camera movement becoming disabled inside the Cleanse Walker, occasionally stalling progression after speaking with Kagura.
- Fixed being unable to interact with the crank outside Subcity 02.
- Fixed skipping events at certain timings leaving background music muted.
- Fixed doors that stayed locked in previous versions failing to open.
- Fixed chest icons in unvisited areas appearing on the map after skipping part of the story.
- Fixed secondary exploration markers duplicating or failing to display.
- Adjusted hitboxes and perfect guard timing windows for the Rangifer variant.
- Fixed a stat mismatch between the cooking bonus and item acquisition screens with the “Double-Edged Sword” Spirit Stone equipped.
- Fixed specific inputs freezing or soft-locking the Bed Menu inside the Cleanse Walker.
- Fixed certain event scenes and murals turning overexposed white on the ROG Ally.
- Improved loading control on Steam Deck to prevent asset pop-in and out-of-bounds falls caused by rendering delay.
- Improved performance and resource load across various visual effects.
- Fixed background tearing, shadow flicker, model clipping and gaps, and unnatural invisible walls in various regions.
These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.
What is known
Steam published “Beast of Reincarnation PC Patch Notes: v1.1.02” on 26 October 2026 and labels it the ninth update since launch. This record summarises forty shipped changes. The source is a PC Patch Notes post and does not print PlayStation or Xbox build numbers.
What is not known
Console version strings, which bosses gained moves, which Arts changed and by how much, the new stat values, and any Grow Chamber boost numbers. None are printed in the post.
Sources for this page
- Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.1.02 — Official PC patch notes, published 26 October 2026 and read on 1 November 2026. Patch 9 adds outfit changes and New Game+ carry-over, Grow Chamber boosts, boss and enemy rebalancing, control and key-config changes, and fixes for progression stalls, achievements, ultrawide display, ROG Ally and Steam Deck. The post says it ends the regular post-launch update cadence.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
The other builds
The 26 October v1.1.02 notes say the ninth update ends the regular post-launch update cadence. No further patch, date or version number has been announced.
The eighth PC patch, published 9 October 2026. It adds the post-Great Wall route-bypass option, Field of View and skip-prompt settings, fixes several event-skip and subtitle problems, corrects Entanglement / Bloom Art / Koo item-use bugs, restores the Explosive Arrow manual in New Game+, and makes performance and collision adjustments.
The seventh PC patch, published 1 October 2026. It adds Very Hard and Ruthless difficulty modes, New Game+ difficulty options, auto-pickup, Nushi and Shidou attack-pattern changes, boss and weapon balance updates, cutscene pacing work, ultrawide Skill Tree support, a Steam Deck void-load fix and many bug fixes.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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