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Beast of ReincarnationGuide & wiki

4 August 2026 release
Updated 2026-08-05

Beast of Reincarnation Status Effects: What Lands and How to Cure It

Poison, acid, flame and shock build up; drenched and oily escalate them into jolt and scorch. Four ways to cure and resist a status on Emma, from four different sources.

Applies to 4 August 2026 releaseUpdated

By

Emma and Koo walking a rocky ridge at sunset as a towering antlered creature looms in silhouette, a derelict transmission tower standing across the quarry behind them
Image: Publisher screenshots via the Xbox store listing

No status name on this page has been read off the game client. Every one of them comes from a creator saying it out loud and a caption model spelling it, so each carries a marker saying so. The base flame status is listed without a name because nobody has said one — not filled in with the obvious English word.

§01

Four elements build a status; two more states make them worse

Emma and Koo’s attribute screen lists four elements under elemental afflict: poison, acid, flame and lightning. Those are the four that accumulate — a circle fills beside the enemy’s life bar, and when it crosses the threshold the status lands and starts ticking damage. The other four damage types in the game do not build anything; they hit weaknesses and, in Destructive’s case, break shields. Sitting on top of that are two states that are not damage at all. Drenched and Oily do nothing by themselves and exist to turn a damage type into a worse version of itself: electric on a drenched enemy becomes Jolt, and sustained flame on an oiled one becomes Scorch. Ordering matters, which is why they are written as a recipe below rather than a list.

Four damage types build toward a status; four do not. Two more states do no damage at all and exist only to make a damage type escalate into something worse. Which weapons carry which type is on /elements/.

PoisonBuilds upName heard, not read

From Poison damage, accumulated past the threshold

Damage over time.

IGN 01:00

AcidBuilds upName heard, not read

From Acid damage, accumulated past the threshold

Damage over time.

IGN 01:00

The flame status — shipped name not establishedBuilds up

From Flame damage, accumulated past the threshold

Damage over time, like the other three. IGN names flame as one of the four afflicting elements and describes what build-up does in general, but never says what the resulting status is called — so this record does not either.

IGN 01:00

ShockedBuilds upName heard, not read

From Electric damage, accumulated past the threshold

Stuns the enemy temporarily, opening a window to attack. The only one of the four whose secondary effect is described as something other than damage over time.

IGN 01:00 · IGN 06:00

JoltEscalatedName heard, not read

Drenched + ElectricJolt

From Electric damage on an enemy that is already Drenched

Described by IGN only as "a better version of the shocked ailment". No figure has been published for how much better.

IGN 02:00

ScorchEscalatedName heard, not read

Oily + FlameScorch

From Sustained flame damage on an enemy that is already Oily

Triggered by continuing to attack an oiled enemy with fire damage. The word the source uses is "continuously" — one flame hit is described as not being enough.

IGN 02:00

DrenchedSets upName heard, not read

From Not established — IGN names the state without saying what applies it

Sets up Jolt. Electric damage on a drenched enemy escalates instead of simply shocking.

IGN 02:00

OilySets upName heard, not read

From Not established — IGN names the state without saying what applies it

Sets up Scorch. Sustained flame damage on an oiled enemy escalates instead of simply burning.

IGN 02:00

How build-up behaves

Build-up is shown as a circle that fills beside the enemy health bar. The status lands when it crosses the threshold.

IGN 01:00

A landed status can be stacked further — a level two and a level three are described. Whether a level four exists is unknown.Source hedged this

The creator says "I believe" and "I don’t recall if there’s a level four", and asks viewers to correct him. Published at his confidence, not above it.

BltzZ 03:30

Koo’s Status Effect Amp mod doubles the speed at which you inflict statuses.

IGN 07:00

Rupture, Destructive, Impact and Explosive do not build toward any status. They still hit weaknesses, and Destructive breaks shields.

IGN 01:30

§02

The half nobody else publishes: getting one off Emma

Every guide in this game’s coverage explains how to inflict a status. Almost none explains what to do when Emma is carrying one, and the answer turns out to be four separate systems that no single source describes together. Armour is the resist layer — the elemental resist line on her attribute screen reads entirely off what she is wearing. Koo is the cure layer twice over: Recovery skills heal HP and Support skills clear statuses, and once equipped he uses them himself, so the decision is made in the loadout screen rather than mid-fight. The Healing Energy mod does something stronger than either, clearing both the status and the build-up already accumulated toward the next one. And weapon enhancement tiers are described as sometimes curing statuses outright, though nobody has published which tier on which weapon.

  • Three of the four are chosen before the fight starts. If you are already inflicted and did not equip anything, the honest answer is that you ride it out.
  • No source we hold publishes a duration or a damage figure for any status in this game, on either side of the fight. Anyone printing one has not said where it came from.
§03

What the stacking claim is actually worth

A landed status can be pushed further — a level two and a level three are described, with the circle continuing to fill under the enemy’s health bar. That comes from one creator, and it is worth reading how he says it: "a max of, I believe, three times", followed by "I don’t recall if there’s a level four" and an invitation for viewers to correct him. That is a person telling you his own confidence, and it is published here at that confidence rather than rounded up into a rule. If you find yourself reading "statuses stack three times" as a flat fact on another site, this is the sentence it came from.

Beast of Reincarnation Status Effects: What Lands and How to Cure It FAQ

Poison, acid, a flame status nobody has named, and shocked all come from build-up. Jolt and scorch are escalated versions produced by hitting a drenched or oily enemy with the matching element. Drenched and oily are themselves states rather than damage.

Sources for this page

More Beast of Reincarnation guides

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