Beast of Reincarnation 1.0.6
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
No official changelog exists for this build. What follows is what is known and, separately, what is not — never a reconstruction of the second from the first.
1.0.6 is the PC launch build. It is no longer the latest named Steam build after the 9 August v1.0.7 patch.
What is known
The publisher’s “Beast of Reincarnation is Available Now” announcement on the Steam news hub gives the launch client version as 1.0.6. That remains first-party evidence for the release build, not for a separate patch. The publisher’s support centre now lists Steam as 1.0.7.0, so a client still reporting 1.0.6 has not taken the 9 August patch.
What is not known
A changelog for 1.0.6. This is the version the game shipped as, so there is no previous public PC build for it to be a diff against. Sites presenting “1.0.6 patch notes” as an itemised list are still describing something other than an official PC 1.0.6 changelog. Note also that the support article naming 1.0.6.0 as what you should see after updating has not been revised since the 9 August patch — it is evidence about the launch build and actively misleading as instructions.
Sources for this page
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
- Beast of Reincarnation news hub (Steam) — Official, read 2026-08-09 — nine posts, including the 9 August PC v1.0.7 patch notes, the 5 August "FIXED: Pre-Order DLC Entitlement Issue" notice and the Aug 3 launch post naming version 1.0.6. Cited as the official timeline, not as a full known-issues list.
- Fictions support centre — Accidently declined updating the game (article 54154155516179) — Official, and stale — cited for both. Identical steps to the update-check article above, but it still names the launch targets: PS5 01.004.000, Xbox Series 1.0.6.0, Steam 1.0.6.0. Somebody updated one article on 9 August and not its sibling. It is worth citing anyway because it is the only first-party page that states an Xbox *launch* build number, and because a player who follows it will end up on 1.0.7.0 and be told to expect 1.0.6.0. The publisher’s own typo is in the title. Read 2026-08-10.
The other builds
The 17 September v1.0.12 notes leave nine future-work categories: the last unskippable cutscenes, a post-Great Wall route-bypass choice, Nushi/Shidou attack-pattern revamps, harder modes, enemy-drop auto-pickup, event pacing, water detection and invisible-boundary work. None has a date or version number.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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