The branches have names, and they are not colours
Everyone writing about this tree, including this page until 2026-08-05, described it as three coloured branches. That came from creators talking over footage, and it was close but wrong in the way that matters. Read off the game itself, Emma's three branch roots are labelled Tracking Shot, Hair and Entanglement Overdrive, and Koo's are Incantation, Guard and Pounce. Each root is a skill in its own right, sitting at a level out of five, and the branch grows down from it.
- The attribute is a *threshold on the root*, not on the branch as a whole. Tracking Shot Lv. 3 asks for Florescence 12; Entanglement Overdrive Lv. 2 asks for Strength 9. Raising the root is what opens what is below it.
- It is spelled Florescence in the game — one "u", not the "Fluorescence" every guide including this one had been writing. The attribute screen shows Strength, Vitality and Florescence.
- Florescence gates the *ranged* branch, not "flower and hair abilities". That was the substantive error in the old version of this table, and it would have sent a player chasing hair skills up the wrong attribute.
- Two Emma branch roots are captured with their requirement panel open. The Hair root is not, so its attribute is still inferred rather than read — but the inference is no longer alone. Arekkz Gaming, describing what the three attributes *do* rather than what they gate, says Strength extends the entanglement gauge, Vitality raises the damage of Emma's hair attacks and Florescence improves ranged abilities. That is an independent source arriving at the same three-way pairing as this table, from the opposite direction, and it lands the Hair–Vitality cell that nothing here had a source for. It is corroboration and not a reading: a stat that scales hair damage is not necessarily the stat that gates the Hair root, and only the requirement panel settles that.
- It also closes an older error rather than reopening it. IGN described the tree as blue, green and red branches gated by Florescence, Vitality and Strength respectively — the mapping this page used to carry. The branch names read off the client already showed the colour framing was wrong, and Arekkz's account of what each attribute does now points the same way IGN's colours did on Strength and Vitality while contradicting it on Florescence, which IGN put on "flower and hair" skills and which the client puts on ranged.
| Character | Branch root | Attribute gate | What hangs off it |
|---|---|---|---|
| Emma | Tracking Shot | Florescence 12 at Lv. 3 | Ranged: Enhance Bow, Enhance Crossbow, Lucky Shot, Roll, Attack Dog, Entangled Follow Up, the Assassination pair |
| Emma | Hair | Not captured — Vitality, by elimination and one creator | Sprout Shakuyaku, Helm Splitter, Cloaking Grass |
| Emma | Entanglement Overdrive | Strength 9 at Lv. 2 | Iaido, Instant Entanglement, Entanglement Gauge Recovery, Recovery Boost |
| Koo | Incantation | Not captured | Mods: Status Effect Amp, Swamp Summoner, Shocking Vigor, Magmatic Mantle |
| Koo | Guard | Not captured | Mods: Resonance, Battleborn, Healing Energy, Dual Edge |
| Koo | Pounce | Not captured | Lay Landmine, Lay Flame Trap, Taunt, Healing Bouquet, Healing Garden, Snatch, Steal |
Emma
- Branch root
- Tracking Shot
- Attribute gate
- Florescence 12 at Lv. 3
- What hangs off it
- Ranged: Enhance Bow, Enhance Crossbow, Lucky Shot, Roll, Attack Dog, Entangled Follow Up, the Assassination pair
Emma
- Branch root
- Hair
- Attribute gate
- Not captured — Vitality, by elimination and one creator
- What hangs off it
- Sprout Shakuyaku, Helm Splitter, Cloaking Grass
Emma
- Branch root
- Entanglement Overdrive
- Attribute gate
- Strength 9 at Lv. 2
- What hangs off it
- Iaido, Instant Entanglement, Entanglement Gauge Recovery, Recovery Boost
Koo
- Branch root
- Incantation
- Attribute gate
- Not captured
- What hangs off it
- Mods: Status Effect Amp, Swamp Summoner, Shocking Vigor, Magmatic Mantle
Koo
- Branch root
- Guard
- Attribute gate
- Not captured
- What hangs off it
- Mods: Resonance, Battleborn, Healing Energy, Dual Edge
Koo
- Branch root
- Pounce
- Attribute gate
- Not captured
- What hangs off it
- Lay Landmine, Lay Flame Trap, Taunt, Healing Bouquet, Healing Garden, Snatch, Steal
Where the top of the tree goes
Above the three roots the branches converge into the Arts, which is where the permanent spending happens. Emma's are Blade Arts and Koo's are Bloom Arts, and both are named after flowers.
- Higanbana is three separate Bloom Arts, not one. Every published account before this treated it as a single ability, and one of them could not decide whether it belonged to Emma or Koo. It is Koo's, and there are three of them.
- Koo equips Bloom Arts into six slots on his equipment screen, each with a cost — Seeds at 2, Bloom at 4, Roots at 4 in the loadout captured. Three of the six slots were empty.
- Each equipped art takes one mod. The two seen in the client are Mod: End of the Line on Higanbana: Bloom and Mod: Rapid Cooling on Higanbana: Roots.
| Character | Art | Cost seen |
|---|---|---|
| Emma | Blade Art: Sakura | — |
| Emma | Blade Art: Shakuyaku | — |
| Koo | Sakura: Javelin | 10 |
| Koo | Higanbana: Bloom | 20 |
| Koo | Higanbana: Seeds | 20 |
| Koo | Higanbana: Roots | 10 |
Emma
- Art
- Blade Art: Sakura
- Cost seen
- —
Emma
- Art
- Blade Art: Shakuyaku
- Cost seen
- —
Koo
- Art
- Sakura: Javelin
- Cost seen
- 10
Koo
- Art
- Higanbana: Bloom
- Cost seen
- 20
Koo
- Art
- Higanbana: Seeds
- Cost seen
- 20
Koo
- Art
- Higanbana: Roots
- Cost seen
- 10
Point costs, where the game showed one
These are the numbers on the node badges in the frames we hold. A badge shows what the next purchase or upgrade costs, so a node you have already taken can read differently from one you have not. Treat them as the shape of the curve rather than as a price list.
| Node | Branch | Cost badge |
|---|---|---|
| Lucky Shot | Tracking Shot | 7 |
| Enhance Bow | Tracking Shot | 12 |
| Enhance Crossbow | Tracking Shot | 12 |
| Assassination Recovery | Tracking Shot | 30 |
| Roll | Tracking Shot | 30 |
| Assassination Assist | Tracking Shot | 50 |
| Helm Splitter | Hair | 8 |
| Cloaking Grass | Hair | 8 |
| Sprout Shakuyaku | Hair | 12 |
| Iaido | Entanglement Overdrive | 8 |
| Petal Barrage | Entanglement Overdrive | 8 |
| Extend Blade Effects | Entanglement Overdrive | 8 |
| Entanglement Gauge Recovery | Entanglement Overdrive | 8 |
| Lay Flame Trap | Pounce | 8 |
| Taunt | Pounce | 22 |
| Healing Bouquet | Pounce | 22 |
| Snatch | Pounce | 25 |
| Steal | Pounce | 25 |
| Healing Garden | Pounce | 70 |
Lucky Shot
- Branch
- Tracking Shot
- Cost badge
- 7
Enhance Bow
- Branch
- Tracking Shot
- Cost badge
- 12
Enhance Crossbow
- Branch
- Tracking Shot
- Cost badge
- 12
Assassination Recovery
- Branch
- Tracking Shot
- Cost badge
- 30
Roll
- Branch
- Tracking Shot
- Cost badge
- 30
Assassination Assist
- Branch
- Tracking Shot
- Cost badge
- 50
Helm Splitter
- Branch
- Hair
- Cost badge
- 8
Cloaking Grass
- Branch
- Hair
- Cost badge
- 8
Sprout Shakuyaku
- Branch
- Hair
- Cost badge
- 12
Iaido
- Branch
- Entanglement Overdrive
- Cost badge
- 8
Petal Barrage
- Branch
- Entanglement Overdrive
- Cost badge
- 8
Extend Blade Effects
- Branch
- Entanglement Overdrive
- Cost badge
- 8
Entanglement Gauge Recovery
- Branch
- Entanglement Overdrive
- Cost badge
- 8
Lay Flame Trap
- Branch
- Pounce
- Cost badge
- 8
Taunt
- Branch
- Pounce
- Cost badge
- 22
Healing Bouquet
- Branch
- Pounce
- Cost badge
- 22
Snatch
- Branch
- Pounce
- Cost badge
- 25
Steal
- Branch
- Pounce
- Cost badge
- 25
Healing Garden
- Branch
- Pounce
- Cost badge
- 70
Two prerequisites the game states outright
The attribute panel spells out what a root level unlocks, in its own words. These are the only two we have captured, and they are worth more than any route advice on this page because they are not opinions.
- "Iaido can be acquired at Entanglement Overdrive Lv.2." — which is also how we know Iaido is on the Entanglement Overdrive branch rather than beside Helm Splitter.
- "Enhance Crossbow can be acquired with Tracking Shot at Lv.3."
- Tracking Shot's own effect text at Lv. 3: "Projectiles track and pierce foes. Foes are pierced 6 time(s)."
- Entanglement Overdrive at Lv. 2: "Activate with LS + RS. Lasts 1.6 second(s) per Entanglement Gauge." At Lv. 1 the same line reads 1.52 seconds.
You need less of the tree than it looks
Only the skills directly above the one you want are required. Side branches are optional, and a skill has to be bought once — enhancing it further is a separate decision you can defer. Reading the tree as "everything above must be maxed" is what makes it feel unaffordable.
Respec is partial, and the exception matters
Attributes, core skills and the skills below them can be reset for amber, through an NPC in the second area. Points spent at the top of the tree — Blade Arts and Bloom Arts — are permanent. So the reversible mistakes are cheap and the irreversible ones are all in one place: be deliberate at the top, experiment below.
Four creators, and the argument that is left
The structure above settles what the tree *is*. It does not settle what to buy first, and four launch-week creators disagree about that. IGN leads with Helm Splitter via Shakuyaku plus Koo's Taunt and mods. LaserBolt works upward toward the Entanglement gauge and its overdrive instead. RPG Division goes straight to the Hair branch for Sprout Shakuyaku into Helm Splitter, on hard, with points in Vitality. BltzZ takes Helm Splitter first too — and says so against his own play, having sunk points into the Entanglement branch and calling it a trap on camera.
- Three of the four reach Helm Splitter early. The most useful vote is BltzZ's, because it corrects his own run rather than confirming it.
- One thing they were arguing about is now closed: IGN placed Helm Splitter on the red melee branch and the client puts it on Hair. RPG Division and BltzZ had it right.
- "Prioritise Entanglement Overdrive" turns out to mean committing a whole third of Emma's tree, because it is a branch root rather than a node. That is a larger bet than it reads as in any of the four videos.
- What none of them states is a difficulty and a level together, and no respec price has been published. Until one is, the priority question stays open.
