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Beast of ReincarnationGuide & wiki

4 August 2026 release
Updated 2026-08-05

Beast of Reincarnation Charms: One Rolled Mod, Not Six

Fifteen charms on five lines, and the effects column every wiki reprints is the pool a charm rolls from rather than what your charm has. With the one client panel that settles it.

Applies to 4 August 2026 releaseUpdated

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A green charm glowing at Emma’s chest as she closes on a plant-covered creature in tall grass
Image: Publisher screenshots via the Xbox store listing

Every percentage on this page is Fextralife’s table, transcribed — with one exception, and that exception is why the rest is worth trusting: Skill Charm III has been read off the game’s own panel and its published figure matched exactly. What did not match is the effects column, and the section on rolled mods is about that.

What a charm actually is

Pick a line. The three tiers are the published percentages; the multiple beside them is what a III is worth over a I, which is the only comparison the sources support.

Tier I+20%Tier II+40%Tier III+70%

III over I3.5× inside this line

Do not compare across lines. +70% Max HP and +7% Attack are percentages of different bases and nobody has published either base — so the grid cannot tell you which is worth a slot, and neither can we.

Your charm has one mod, not six

This is the only Charm panel anyone has read off the game itself. It prints the published percentage exactly, which is why the grid above is trustworthy — and beside it a single rolled mod, where the wiki lists six for that row. The effects column is the pool a charm rolls from, not the list a charm carries.

Skill Charm III · 04:22 · © GAME FREAK inc. / Fictions

Published, and matched exactly

Boost Skill Power +20%

Rolled — one of the pool

Crit Boost 3

When Emma and Koo land a critical hit, Koo’s damage increases by 2%. Max bonus of 70%. Lasts 10 seconds.

Where charms come from is not established. No source gives an acquisition location for a single one of the fifteen, so plan around the ceiling of a line rather than around finding a particular tier. Every charm record, with its source.

What these plug into

Koo — charms are equipped on him, and what else his kit doesEvery charm record with its source, beside the armor and stone cataloguesSpirit Stones — Emma’s half of the same problem, with the same wiki caveat
§01

The five lines are not on the same scale, and the grid hides it

Every wiki publishes charms as a five-by-three grid with a percentage in each cell, which invites the one comparison the data cannot support. Max HP at +70% and Attack at +7% are percentages of different bases, and nobody has published either base — so a reader cannot tell from the grid which is worth a slot on Koo, and neither can this site. What does survive is the comparison inside a line: what a III is worth over a I is a ratio, and a ratio has no units to disagree about. HP and Defense multiply by three and a half across their tiers. Skill Power multiplies by two. Upgrading a Skill Charm is worth, in its own terms, less than half what upgrading an HP Charm is — and no record can say that, because a record only knows about itself.

§02

HP and Defense are the same three numbers

+20%, +40%, +70% appears twice: once on the HP line and once on Defense, identical at every tier. Two lines carrying byte-identical values is either a real design decision or one table copied into two rows by whoever transcribed it, and nothing we hold settles which. It is flagged rather than smoothed over because the difference matters to a reader: if it is a transcription artefact then one of those two columns is wrong, and the site publishing it does not say where its numbers came from.

§03

Your charm has one rolled mod. The wiki lists the pool

This is the finding, and it comes from the only Charm panel anyone has read off the game itself. The panel prints “Boost Skill Power +20%” — exactly the published figure, which is the reason to trust the rest of the grid — and beside it a single extra effect, “Crit Boost 3”, where the wiki lists six for that row. So the Charm Effects column is the pool a charm rolls from, not the list a charm carries. Every guide reprinting that column as an item’s effects is describing something that does not exist, and a reader comparing their own charm against it will conclude their game is wrong. The same frame settles a spelling: the game writes Perfect Dodge, so “Perfecrt Dodge” is that wiki’s typo rather than a name.

§04

Nobody has published where a single one of them comes from

Fifteen charms, five lines, three tiers, and not one acquisition location anywhere. Not a zone, not a drop, not a merchant. That is unusual even by this game’s standards — the recipe books have locations from two independent sources and the armors have an acquisition order — and it means the practical advice on this page has to be about ceilings rather than about routes. Plan around what the top of a line is worth, because you cannot plan around finding a particular tier.

Beast of Reincarnation Charms: One Rolled Mod, Not Six FAQ

They are equipped on Koo and raise one of five stats by a published percentage — Max HP, Defense, Skill Power, Attack or Critical Rate — at three tiers each. Each also carries one extra effect rolled from a pool.

Sources for this page

  • Fextralife wiki — CharmsCompetitor claim, read 2026-08-06 — Charms as a five-by-three grid, ATK, DEF, HP, Skill and Critical at I, II and III, each with a stat percentage. Its Charm Effects column lists six effects on one row; the client capture shows that column is the pool a charm’s single rolled mod draws from, not one charm’s contents.
  • LaserBolt — How To Become Powerful Early (Armor, Weapons, Charm)Hands-on, 8:19, read 2026-08-06, and three separate frames of it are load-bearing. **02:16, the Spirit Stone menu** — stones carrying a rank prefix and a stack count ("2 Fortification 3/99", "1 Onslaught 9/99"), a rank-2 Fortification reading HP 38 against Fextralife's published 57, and an Effect Details panel listing Lv. 1/2/3 with the equipped rank marked Active; those three readings establish that the published column is a rank-3 ceiling rather than a stone's value. **01:20, the sword list** — every entry printed with an explicit "+2" suffix, and Mechblade (Light)+2 reading Melee Attack 42, between Game8's 27 and Fextralife's 51, which is what explains the two wikis publishing two sets of figures. **09:50 and 04:22, the armor card and the Charm menu** — the Amber Breastplate at Defense 48 against Fextralife's 49 with "Enemy awareness: Extreme" inside its description text rather than beside it, and Skill Charm III at the published +20% with one rolled mod attached.

More Beast of Reincarnation guides

Beast of Reincarnation Spirit Stones: The Wiki Number Is Rank 3Beast of Reincarnation Farming: Three Camps, One LoopBeast of Reincarnation: All Three Keys and the Gate They OpenBeast of Reincarnation Difficulty: Switch Story, Normal or Hard Anytime