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Beast of ReincarnationGuide & wiki

17 September 2026 update
Updated 2026-09-18

Beast of Reincarnation Charms: One Rolled Mod, Not Six

The effects column every wiki reprints is the pool a charm rolls from, not what your charm has — settled by one client panel and now corroborated by two Japanese wikis, which also publish the pool’s numbers, a reroll procedure and the farm.

Applies to 17 September 2026 updateUpdated

By

A green charm glowing at Emma’s chest as she closes on a plant-covered creature in tall grass
Image: Official February 2026 pre-launch marketing screenshot, Xbox store gallery (product 9NXWSWBM4H6T, 3840×2160), read 2026-08-05

Every percentage on this page is Fextralife’s table, transcribed — with one exception, and that exception is why the rest is worth trusting: Skill Charm III has been read off the game’s own panel and its published figure matched exactly. What did not match is the effects column, and the section on rolled mods is about that.

What a charm actually is

Pick a line. The three tiers are the published percentages; the multiple beside them is what a III is worth over a I, which is the only comparison the sources support.

Tier I+20%Tier II+40%Tier III+70%

III over I3.5× inside this line

Do not compare across lines. +70% Max HP and +7% Attack are percentages of different bases and nobody has published either base — so the grid cannot tell you which is worth a slot, and neither can we.

Your charm has one mod, not six

This is the only Charm panel anyone has read off the game itself. It prints the published percentage exactly, which is why the grid above is trustworthy — and beside it a single rolled mod, where the wiki lists six for that row. The effects column is the pool a charm rolls from, not the list a charm carries. A second creator confirms it from the other side without naming it: he tells you to hunt an ATK Charm III *with* a Lightning 2 or 3 on it, which only parses if the mod is a separate roll.

Skill Charm III · 04:22 · © GAME FREAK inc. / Fictions

Published, and matched exactly

Boost Skill Power +20%

Rolled — one of the pool

Crit Boost 3

When Emma and Koo land a critical hit, Koo’s damage increases by 2%. Max bonus of 70%. Lasts 10 seconds.

They drop from enemies in the later zones, on the one source that addresses it — and that creator says he has found no farm targeting a specific charm. Mechanism known, route not. Plan around the ceiling of a line rather than around reaching a particular tier. Every charm record, with its source.

What these plug into

Koo — charms are equipped on him, and what else his kit doesEvery charm record with its source, beside the armor and stone cataloguesSpirit Stones — Emma’s half of the same problem, with the same wiki caveat
§01

The five lines are not on the same scale, and the grid hides it

Every wiki publishes charms as a five-by-three grid with a percentage in each cell, which invites the one comparison the data cannot support. Max HP at +70% and Attack at +7% are percentages of different bases, and nobody has published either base — so a reader cannot tell from the grid which is worth a slot on Koo, and neither can this site. What does survive is the comparison inside a line: what a III is worth over a I is a ratio, and a ratio has no units to disagree about. HP and Defense multiply by three and a half across their tiers. Skill Power multiplies by two. Upgrading a Skill Charm is worth, in its own terms, less than half what upgrading an HP Charm is — and no record can say that, because a record only knows about itself.

§02

HP and Defense are the same three numbers

+20%, +40%, +70% appears twice: once on the HP line and once on Defense, identical at every tier. Two lines carrying byte-identical values is either a real design decision or one table copied into two rows by whoever transcribed it, and nothing we hold settles which. It is flagged rather than smoothed over because the difference matters to a reader: if it is a transcription artefact then one of those two columns is wrong, and the site publishing it does not say where its numbers came from.

§03

Your charm has one rolled mod. The wiki lists the pool

This is the finding, and it comes from the only Charm panel anyone has read off the game itself. The panel prints “Boost Skill Power +20%” — exactly the published figure, which is the reason to trust the rest of the grid — and beside it a single extra effect, “Crit Boost 3”, where the wiki lists six for that row. So the Charm Effects column is the pool a charm rolls from, not the list a charm carries. Every guide reprinting that column as an item’s effects is describing something that does not exist, and a reader comparing their own charm against it will conclude their game is wrong. The same frame settles a spelling: the game writes Perfect Dodge, so “Perfecrt Dodge” is that wiki’s typo rather than a name.

§04

They drop from enemies, and the farm exists after all

This section has been wrong twice in the same direction and both corrections are kept, because the shape of the error is the useful part. On 9 August it said no source gave an acquisition location for any of the fifteen. On 10 August Fervor’s lightning build guide supplied the mechanism — Charms drop from enemies in the later zones — and added, unprompted, that he had found no deterministic farm and would publish one if he did. On 22 August kamigame published one. It names a twin-blade golem near the camp 「山間の村前」 in 巨壁前棚田区域 that drops charms at a high rate, with a flower field beside it to assassinate from, and recommends the 隠密草生成 skill to make that easier. So the map exists; it was written in Japanese and no English source has it. What Fervor said about the *shape* of the problem still stands and the farm does not change it: he was hunting an ATK Charm III carrying a specific rolled mod, which is two independent rolls, and a route that produces unidentified charms quickly does not make either roll less random. It makes rerolling cheap — which is what the next section is for.

§05

The rolled mod has a published pool now, with numbers

Two Japanese wikis publish the pool that single mod is drawn from, and AppMedia attaches a figure to every entry — the only source in any language that does. This is corroboration of this page’s central claim from two directions at once. Neither wiki was looking at the client panel that produced it, and both describe a charm the same way this page does: one primary line, plus one secondary effect. Fextralife’s six-per-row column is the pool, and here is what is in it. The two lists are not the same length — AppMedia names nineteen entries, kamigame thirteen, because kamigame collapses the six elemental variants into one row — so a mod missing from one list is not evidence it does not exist.

  • The disagreement worth reading is on the primary line, not the pool. AppMedia ranks HP ★★ and argues it is nearly redundant once healing skills come online mid-run; kamigame ranks it ★★★★. Both rank Critical Rate first and Skill Power second. Nothing published settles HP, and this page does not average two tier lists into a third.
  • AppMedia gives the one argument here that is a mechanism rather than a ranking, and it is the most useful sentence either wiki prints: Critical Rate is the only one of the five primary lines that cannot also be raised by attribute points or by cooking. Every other line has a second source; that one does not, so the charm slot is the only place it comes from. That is checkable against the cooking and attribute systems rather than being someone’s tier opinion.
  • Its two crit figures reconcile, which is a small point in its favour: a Critical Rate charm plus cooking is quoted at 50%, and 80% is quoted when the rolled mod is also 会心 — and 会心 is published at +30%.
  • Every number in this table is one wiki’s claim, read 2026-08-22, with no method or provenance behind it. None has been reproduced here, and the base-value problem in the first section is untouched by any of it.
Rolled modPublished effect (AppMedia)AppMedia rankkamigame rank
果報 (Amber gain)+30% amber★★★★★★★★★★
経験値 (Experience)+10% experience★★★★★★★★★★
会心 (Crit)+30% critical rate★★★★★★★★★
会心高揚 (Crit escalation)+2% Koo damage per crit, stacking to +70%, 10s★★★★★★★★★
炎撃 / 油撃 / 毒撃 / 酸撃normal attacks convert to that element, +15 build-up★★★★★★★ (as one row)
水撃 / 電撃as above, +15 build-up★★★★★★ (as one row)
追い打ち (Follow-up)×1.1 to all attacks against a status-afflicted enemy★★★★★★
共鳴 (Resonance)15% chance of +1 FP on a normal attack★★★★★★
吸血 (Lifesteal)Koo heals 50% of damage dealt★★★★★
会心回復 (Crit heal)Koo heals 8% HP per crit★★★★★
追撃 (Pursuit)×1.3 Koo damage for 10s after a follow-up★★★★★
見切り (Evasion)+50% evasion rate★★
嵐 (Storm)normal attack becomes a vacuum blade at 100% damage★★not listed
会心爆撃 (Crit detonation)a crit kill explodes in a 5 m radius★★
傀儡 (Puppet)50% chance to turn an enemy on its allies; no effect on bosses★★★

果報 (Amber gain)

Published effect (AppMedia)
+30% amber
AppMedia rank
★★★★★
kamigame rank
★★★★★

経験値 (Experience)

Published effect (AppMedia)
+10% experience
AppMedia rank
★★★★★
kamigame rank
★★★★★

会心 (Crit)

Published effect (AppMedia)
+30% critical rate
AppMedia rank
★★★★★
kamigame rank
★★★★

会心高揚 (Crit escalation)

Published effect (AppMedia)
+2% Koo damage per crit, stacking to +70%, 10s
AppMedia rank
★★★★★
kamigame rank
★★★★

炎撃 / 油撃 / 毒撃 / 酸撃

Published effect (AppMedia)
normal attacks convert to that element, +15 build-up
AppMedia rank
★★★★
kamigame rank
★★★ (as one row)

水撃 / 電撃

Published effect (AppMedia)
as above, +15 build-up
AppMedia rank
★★★
kamigame rank
★★★ (as one row)

追い打ち (Follow-up)

Published effect (AppMedia)
×1.1 to all attacks against a status-afflicted enemy
AppMedia rank
★★★
kamigame rank
★★★

共鳴 (Resonance)

Published effect (AppMedia)
15% chance of +1 FP on a normal attack
AppMedia rank
★★★
kamigame rank
★★★

吸血 (Lifesteal)

Published effect (AppMedia)
Koo heals 50% of damage dealt
AppMedia rank
★★
kamigame rank
★★★

会心回復 (Crit heal)

Published effect (AppMedia)
Koo heals 8% HP per crit
AppMedia rank
★★
kamigame rank
★★★

追撃 (Pursuit)

Published effect (AppMedia)
×1.3 Koo damage for 10s after a follow-up
AppMedia rank
★★
kamigame rank
★★★

見切り (Evasion)

Published effect (AppMedia)
+50% evasion rate
AppMedia rank
★★
kamigame rank

嵐 (Storm)

Published effect (AppMedia)
normal attack becomes a vacuum blade at 100% damage
AppMedia rank
★★
kamigame rank
not listed

会心爆撃 (Crit detonation)

Published effect (AppMedia)
a crit kill explodes in a 5 m radius
AppMedia rank
kamigame rank
★★

傀儡 (Puppet)

Published effect (AppMedia)
50% chance to turn an enemy on its allies; no effect on bosses
AppMedia rank
kamigame rank
★★★
§06

Rerolling is a save-reload, and it turns on when the charm is identified

kamigame publishes the procedure and it depends on a piece of game behaviour worth knowing on its own: an unidentified charm is identified automatically the moment you touch a camp. So the reroll is: save at the camp *before* picking the unidentified charm up, take it, touch the camp to identify, and if the roll is wrong, quit to title and reload rather than saving. Repeat. Paired with the twin-blade golem route in the previous section, that is a loop for the secondary roll specifically. Two further constraints kamigame states and no English source does: an identified charm cannot be sold or discarded — it stays in the inventory permanently — and the current version has no favourite-marking or sort-by-effect function, so a long reroll session leaves you scrolling a list by eye. Neither claim has been reproduced here, and the sell/discard one is the kind of thing a patch changes quietly.

Beast of Reincarnation Charms: One Rolled Mod, Not Six FAQ

They are equipped on Koo and raise one of five stats by a published percentage — Max HP, Defense, Skill Power, Attack or Critical Rate — at three tiers each. Each also carries one extra effect rolled from a pool.

Sources for this page

  • Fextralife wiki — CharmsCompetitor claim, read 2026-08-06 — Charms as a five-by-three grid, ATK, DEF, HP, Skill and Critical at I, II and III, each with a stat percentage. Its Charm Effects column lists six effects on one row; the client capture shows that column is the pool a charm’s single rolled mod draws from, not one charm’s contents.
  • LaserBolt — How To Become Powerful Early (Armor, Weapons, Charm)Hands-on, 8:19, read 2026-08-06, and three separate frames of it are load-bearing. 02:16, the Spirit Stone menu — stones carrying a rank prefix and a stack count ("2 Fortification 3/99", "1 Onslaught 9/99"), a rank-2 Fortification reading HP 38 against Fextralife's published 57, and an Effect Details panel listing Lv. 1/2/3 with the equipped rank marked Active; those three readings establish that the published column is a rank-3 ceiling rather than a stone's value. 01:20, the sword list — every entry printed with an explicit "+2" suffix, and Mechblade (Light)+2 reading Melee Attack 42, between Game8's 27 and Fextralife's 51, which is what explains the two wikis publishing two sets of figures. 09:50 and 04:22, the armor card and the Charm menu — the Amber Breastplate at Defense 48 against Fextralife's 49 with "Enemy awareness: Extreme" inside its description text rather than beside it, and Skill Charm III at the published +20% with one rolled mod attached.
  • Fervor — POWERFUL Lightning Shock Build GuideHands-on, uploaded 2026-08-05, captured 2026-08-10 — cited here for the two things it says about Charms that nothing else does. It is the only source that addresses where they come from: random drops from enemies in the later zones, with the creator stating he has found no deterministic farm. And it corroborates the rolled-mod distinction without naming it, by telling the viewer to look for an ATK Charm III *with* a Lightning 2 or 3 on it — advice that only parses if the mod is a separate rolled axis. He has never seen this site.
  • AppMedia — おすすめチャーム効果まとめJapanese wiki, staff-written, read 2026-08-22 (stamped 2026-08-08). The only source in any language that publishes a NUMBER for each rolled mod — 果報 +30% amber, 経験値 +10% experience, 会心 +30% crit rate, 会心高揚 +2% stacking to +70%, 傀儡 50%, and so on across nineteen entries. Ranks the five primary lines and argues from a mechanism rather than a tier list: Critical Rate is the only one of the five that cannot also be raised by cooking or attribute points, so the charm slot is its only source. Disagrees with kamigame about HP.
  • kamigame (神ゲー攻略) — 最強おすすめチャームと厳選方法Japanese wiki, staff-written, read 2026-08-22 (stamped 2026-08-14). Same primary-plus-one-secondary model as AppMedia, reached independently, with a thirteen-entry pool against AppMedia’s nineteen. Publishes the two things no English source has: a save-reload reroll procedure that turns on unidentified charms auto-identifying when you touch a camp, and a named farm — the twin-blade golem near 「山間の村前」 in 巨壁前棚田区域. That farm contradicts this page’s own "nobody has found a farm" section, which is corrected rather than overwritten.

More Beast of Reincarnation guides

Beast of Reincarnation Spirit Stones: The Wiki Number Is Rank 3Beast of Reincarnation Farming and Levelling: Camps, Loops and What Each Is WorthBeast of Reincarnation: All Three Keys and the Gate They OpenBeast of Reincarnation Strongbox Codes