Beast of Reincarnation PS5 Patch Notes: 1.007.000
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
1.007.000 is the PlayStation number paired with v1.0.9 in the publisher’s third-patch article. It is one changelog, not a separate PS5 patch, and the list itself marks the entries that apply only to PC.
What is in it
From the combined v1.0.9 / v1.007.000 support article, summarised in published order with PC-only labels retained.
- Added support for most ultrawide and super-ultrawide monitors; the publisher asks players to report configurations that still have problems.
- Added DLSS and FSR frame-generation options to the settings menu.
- Added hold-to-skip for supported events and cutscenes, with an on-screen indicator. Some pre-final-boss scenes are included; the remaining scenes are still being converted in batches.
- Charms can now be sold.
- Restored upscaling features on the Microsoft Store/Xbox PC version after the previous patch made them unavailable.
- Healing items can be used immediately after taking damage, and Emma moves slowly for less time while healing.
- Fixed elite enemies failing to spawn in the Fuji Frontier Zone.
- Stopped elite enemies from recovering all health too quickly after losing sight of Emma; full recovery after the intended undetected interval remains unchanged.
- Made Helm Splitter available by default while retaining further upgrades in the skill tree.
- Adjusted controller vibration intensity on PS5.
- Fixed Koo obstructing the player's field of view.
- The equipment screen now identifies which Spirit Stone effects are active.
- Changed the boss battle in The Great Wall Terraces into an event battle.
- Adjusted camera presentation during boss battles.
- Adjusted Counterattack execution timing.
- Rear attacks can now damage shield-bearing enemies.
- Added controller vibration to Execution Kills and Assassinations.
- Added Set to Max and Reset controls to shop quantity selection.
- Gave Koo-exclusive items distinct icons for easier identification.
- Crow-type enemy attacks no longer create acid-damage fields.
- Improved performance of boss attack effects.
- Improved Bloom Art command-processing performance.
- Improved performance of status-effect visuals.
- Adjusted invisible-wall collision in multiple areas, with more collision work still planned.
- Fixed Emma landing in the wrong position after jumping.
- Fixed text appearing shrunken in some areas.
- Fixed specific Emergency Medicine inputs desynchronising the real inventory count from the UI and allowing repeated L2 input.
- Fixed the bottom-right icon and gauge flickering when parrying a continuing enemy attack after Koo reached maximum FP.
- Fixed certain Nushi attacks failing to connect.
- Fixed the Set Maximum Number control failing for stacks of 99 in the Wandering Merchant and Brad sell menus.
- Fixed re-equipping a Spirit Stone to the same slot unequipping stones in other slots when owned and equipped counts matched.
- Fixed keyboard confirmation not responding on the Return Results screen (PC).
- Fixed alt-tabbing while changing areas preventing fast travel from the Cleanse Walker destination menu (PC).
- Fixed immediate mouse clicks on Save Game or Special Content triggering Rest Until Morning after opening the Bed Menu (PC).
- Fixed a New Game+ transfer-screen soft lock caused by confirming with keyboard/mouse and then moving the cursor with a controller (PC).
These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.
What is known
The support-centre heading reads “Patch Notes: v1.0.9/v1.007.000” and the body contains the same thirty-five top-level changes as the PC announcement. One line adjusts PS5 controller-vibration intensity. Entries for the Microsoft Store/Xbox PC build and four keyboard/mouse menu issues are explicitly PC-specific and should not be read as PS5 changes.
What is not known
Any unmarked platform differences. The combined changelog does not say that every remaining line behaves identically on every platform, and the separate current-version article had not yet advanced beyond 1.006.000 when checked on 26 August. This page therefore relies on the newer patch-note heading for 1.007.000 and records that conflict instead of hiding it.
Sources for this page
- Fictions support centre — Patch Notes: v1.0.9 / v1.007.000 (article 54749151147283) — Official and broader than the Steam heading: the title pairs PC v1.0.9 with PS5 v1.007.000 under one changelog. Read 26 August 2026; thirty-five top-level changes, including platform-specific PC and PS5 lines.
The other builds
The 17 September v1.0.12 notes leave nine future-work categories: the last unskippable cutscenes, a post-Great Wall route-bypass choice, Nushi/Shidou attack-pattern revamps, harder modes, enemy-drop auto-pickup, event pacing, water detection and invisible-boundary work. None has a date or version number.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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