Beast of Reincarnation Patch Notes: v1.1.0
The seventh PC patch, published 1 October 2026. It adds Very Hard and Ruthless difficulty modes, New Game+ difficulty options, auto-pickup, Nushi and Shidou attack-pattern changes, boss and weapon balance updates, cutscene pacing work, ultrawide Skill Tree support, a Steam Deck void-load fix and many bug fixes.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
v1.1.0 is the seventh shipped PC patch. It adds Very Hard and Ruthless difficulty modes, extends harder modes to Reincarnation+, adds auto-pickup, changes Nushi / Shidou attacks and several balance categories, adjusts event pacing, fixes ultrawide Skill Tree layout, addresses a Steam Deck void-loading issue and closes a broad set of menu, equipment, Koo, boss, collision and audio bugs.
What is in it
Summarised in the order of the official Steam announcement, preserving the New Game+ difficulty notes and the Steam Deck platform note while avoiding unprinted values, zone names and console build numbers.
- Added Very Hard mode, above Hard.
- Added Ruthless mode, a bonus challenge where Emma dies instantly from a single hit.
- Added Hard, Very Hard and Ruthless options for Reincarnation+; the default Reincarnation+ difficulty corresponds to Normal, and difficulty can be changed at any time during play.
- Overhauled attack patterns for some Nushi variants, and updated some of Shidou’s attack patterns with more updates still planned.
- Added an auto-pickup feature for enemy item drops and field items, controlled from the Gameplay tab in Settings.
- Adjusted the difficulty of certain bosses and enemies that were easier than intended.
- Adjusted ranged-weapon damage dealt to bosses.
- Adjusted the attack power of selected Blade Art Finishers and Bloom Arts.
- Adjusted dialogue pacing and scene timing across numerous event cutscenes.
- Fixed ultrawide UI layout issues and added proper ultrawide support on the Skill Tree screen.
- Mitigated buggy map-screen behaviour when using mouse input while a controller is connected.
- Fixed keyboard-and-mouse confirmation inputs not working on certain items in the food production menus.
- Fixed a Steam Deck issue where loading delays while moving between specific areas could make the player fall into the void.
- Fixed Resurrection Censer revive effects not triggering properly when caught in consecutive self-destruct attacks.
- Fixed special abilities not upgrading correctly when upgrading to Bell Sword +1.
- Fixed crossbow reload enhancement values resetting when equipment was changed.
- Fixed Cooking-screen parameter boost displays differing before and after equipping Spirit Stones.
- Fixed controls locking up after selecting a greyed-out item in the equipment enhancement menu.
- Fixed specific bed-menu button inputs on the Cleanse Walker causing soft locks.
- Fixed Koo using an item immediately after departing from the Cleanse Walker.
- Fixed the quantity of Koo’s exclusive Oil Container item not displaying in the Item Box.
- Fixed unnecessary UI elements or item effects remaining at hidden-item spawn locations after collection.
- Fixed vines not disappearing after completing the Withered Beast battle.
- Fixed issues in certain boss fights where attacks failed to hit, enemies or players became stuck in walls, or the camera was cut off.
- Fixed certain enemies freezing or becoming unresponsive.
- Fixed Emma’s posture tilting unnaturally while interacting with certain objects or standing on slopes.
- Fixed unnatural invisible collision boundaries across zones.
- Fixed music, voiceover or sound effects cutting off or failing to play during certain events or after fade-to-black transitions.
These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.
What is known
Steam published “Beast of Reincarnation PC Patch Notes: v1.1.0” on 1 October 2026 and labels it patch #7. This record summarises twenty-eight shipped top-level changes when nested notes are kept with their parent categories. The source is a PC Patch Notes post and does not print PlayStation or Xbox version strings.
What is not known
Console version strings, exact balance values, which Nushi variants and Shidou attacks changed, which bosses and enemies were easier than intended, which Blade Art Finishers and Bloom Arts were adjusted, which areas caused the Steam Deck void issue, and which zones had collision fixes. This page does not invent those details.
Sources for this page
- Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.1.0 — Official PC patch notes, published 1 October 2026 and synced on 2 October 2026. Patch 7 adds Very Hard and Ruthless difficulty modes, matching New Game+ difficulty options, auto-pickup settings, Nushi / Shidou attack-pattern updates, boss/enemy and weapon/Art balance changes, cutscene pacing work, ultrawide Skill Tree support, Steam Deck void-load fix and a broad set of menu, equipment, Koo, boss, collision and audio fixes.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
The other builds
The 1 October v1.1.0 notes say the team is continuing to monitor feedback and expects to share more on further updates in the coming weeks. No next version number, date or itemised future-work list has been published.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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