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Beast of ReincarnationGuide & wiki

1 October 2026 update
Updated 2026-10-02

Beast of Reincarnation Patch Notes: v1.1.0

The seventh PC patch, published 1 October 2026. It adds Very Hard and Ruthless difficulty modes, New Game+ difficulty options, auto-pickup, Nushi and Shidou attack-pattern changes, boss and weapon balance updates, cutscene pacing work, ultrawide Skill Tree support, a Steam Deck void-load fix and many bug fixes.

Platform PC (Steam)Updated

By

Emma swinging a long blade at a crowd of tall spindly enemies with glowing orange cores, in a ruined overgrown temple courtyard beneath a concrete viaduct
Image: Official February 2026 pre-launch marketing screenshot, Xbox store gallery (product 9NXWSWBM4H6T, 3840×2160), read 2026-08-05

Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.

ShippedOfficial notes1 October 2026 — patch v1.1.0

v1.1.0 is the seventh shipped PC patch. It adds Very Hard and Ruthless difficulty modes, extends harder modes to Reincarnation+, adds auto-pickup, changes Nushi / Shidou attacks and several balance categories, adjusts event pacing, fixes ultrawide Skill Tree layout, addresses a Steam Deck void-loading issue and closes a broad set of menu, equipment, Koo, boss, collision and audio bugs.

§01

What is in it

Summarised in the order of the official Steam announcement, preserving the New Game+ difficulty notes and the Steam Deck platform note while avoiding unprinted values, zone names and console build numbers.

These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.

§02

What is known

Steam published “Beast of Reincarnation PC Patch Notes: v1.1.0” on 1 October 2026 and labels it patch #7. This record summarises twenty-eight shipped top-level changes when nested notes are kept with their parent categories. The source is a PC Patch Notes post and does not print PlayStation or Xbox version strings.

What is not known

Console version strings, exact balance values, which Nushi variants and Shidou attacks changed, which bosses and enemies were easier than intended, which Blade Art Finishers and Bloom Arts were adjusted, which areas caused the Steam Deck void issue, and which zones had collision fixes. This page does not invent those details.

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Sources for this page

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The other builds

UnnumberedAll platforms

The 1 October v1.1.0 notes say the team is continuing to monitor feedback and expects to share more on further updates in the coming weeks. No next version number, date or itemised future-work list has been published.

1.0.12PC (Steam)

The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.

1.0.11PC (Steam), with specific non-PC option lines named in the Steam post

The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.

1.0.10PC (Steam)

The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.

1.0.9PC (Steam and Microsoft Store/Xbox PC)

The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.

1.007.000PlayStation 5

The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.

1.0.8PC (Steam) and Xbox Series X|S

The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.

1.006.000PlayStation 5

The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.

1.0.7PC (Steam) and Xbox Series X|S — superseded

The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.

1.005.000PlayStation 5 — superseded

The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.

1.0.6PC (Steam) — superseded

The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.

1.004PlayStation 5 — superseded

A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.

Related

All versions and where official notes existWhat is actually coming, and what only claims to beThe official Steam announcement timelineOfficial fixes and the community issue watch