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Beast of ReincarnationGuide & wiki

26 October 2026 update
Updated 2026-10-02

Beast of Reincarnation Patch Notes: v1.0.11

The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.

Platform PC (Steam), with specific non-PC option lines named in the Steam postUpdated

By

Emma swinging a long blade at a crowd of tall spindly enemies with glowing orange cores, in a ruined overgrown temple courtyard beneath a concrete viaduct
Image: Official pre-launch screenshot (GAME FREAK inc. / Fictions), via the Xbox store page

Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.

ShippedOfficial notes8 September 2026 — patch v1.0.11

v1.0.11 is the fifth shipped patch. It moves several v1.0.10 promises into the live build — more skippable cutscenes, cutscene pacing adjustments and cosmetic visibility in cutscenes — while adding flower-node skill resets, extra Blighted Sprouts, Regeneration safety, ranged-aim buffering, Nushi and Magic Bullet balance changes, and a broad bug-fix list.

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What is in it

Summarised in the order of the official Steam announcement, with the scope notes for skippable cutscenes, pacing and lost Decayed Charms retained inside their parent items and without adding values or console build numbers the post does not publish.

These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.

§02

What is known

Steam published “Beast of Reincarnation PC Patch Notes: v1.0.11” on 8 September 2026 and labels it the game’s fifth patch. This record summarises twenty-eight shipped top-level changes when scope notes are kept with their parent lines, plus seven future-work categories at the foot. The body names two visual-toggle changes for non-PC platforms, but the source still does not print console build numbers.

What is not known

Console version strings and exact values. The Steam post does not say what PS5 or Xbox build numbers correspond to these changes, and it gives no figures for Magic Bullet power, Blade Art, Finisher, Nushi Skill or ranged-weapon parameter adjustments, Nushi attack-frequency changes, Regeneration timing, Blighted Sprout counts or Breakable Amber placements.

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Sources for this page

  • Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.0.11 — Official patch notes, published 8 September 2026 and synced on 9 September 2026. Patch 5 expands skippable cutscenes through the Great Wall Terraces, moves cutscene pacing and cosmetic-visibility work from the future list into the shipped list, adds flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and a broad set of bug fixes. The Steam feed also exposes the akamaihd externalpost id 1842846814456348 for the same item.
  • Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
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The other builds

UnnumberedAll platforms

The 26 October v1.1.02 notes say the ninth update ends the regular post-launch update cadence. No further patch, date or version number has been announced.

1.1.02PC (Steam)

The ninth PC patch, published 26 October 2026. It adds outfit changes, New Game+ carry-over and Grow Chamber boosts, rebalances bosses and enemies, changes Guard and key config, and fixes progression stalls in Chapters 3, 10 and 11.

1.1.01PC (Steam)

The eighth PC patch, published 9 October 2026. It adds the post-Great Wall route-bypass option, Field of View and skip-prompt settings, fixes several event-skip and subtitle problems, corrects Entanglement / Bloom Art / Koo item-use bugs, restores the Explosive Arrow manual in New Game+, and makes performance and collision adjustments.

1.1.0PC (Steam)

The seventh PC patch, published 1 October 2026. It adds Very Hard and Ruthless difficulty modes, New Game+ difficulty options, auto-pickup, Nushi and Shidou attack-pattern changes, boss and weapon balance updates, cutscene pacing work, ultrawide Skill Tree support, a Steam Deck void-load fix and many bug fixes.

1.0.12PC (Steam)

The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.

1.0.10PC (Steam)

The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.

1.0.9PC (Steam and Microsoft Store/Xbox PC)

The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.

1.007.000PlayStation 5

The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.

1.0.8PC (Steam) and Xbox Series X|S

The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.

1.006.000PlayStation 5

The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.

1.0.7PC (Steam) and Xbox Series X|S — superseded

The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.

1.005.000PlayStation 5 — superseded

The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.

1.0.6PC (Steam) — superseded

The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.

1.004PlayStation 5 — superseded

A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.

Related

All versions and where official notes existWhat is actually coming, and what only claims to beThe official Steam announcement timelineOfficial fixes and the community issue watch