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Beast of ReincarnationGuide & wiki

17 September 2026 update
Updated 2026-09-18

The next Beast of Reincarnation patch after v1.0.12

The 17 September v1.0.12 notes leave nine future-work categories: the last unskippable cutscenes, a post-Great Wall route-bypass choice, Nushi/Shidou attack-pattern revamps, harder modes, enemy-drop auto-pickup, event pacing, water detection and invisible-boundary work. None has a date or version number.

Platform All platformsUpdated

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Emma swinging a long blade at a crowd of tall spindly enemies with glowing orange cores, in a ruined overgrown temple courtyard beneath a concrete viaduct
Image: Official February 2026 pre-launch marketing screenshot, Xbox store gallery (product 9NXWSWBM4H6T, 3840×2160), read 2026-08-05

Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.

Announced, not shippedOfficial notesAnnounced in the 17 September 2026 v1.0.12 notes, no date

More patches are planned after v1.0.12, but none has a date or version number. The largest newly named item is a choice, after clearing the Great Wall Terraces, to bypass the next three zones or play them normally; the same forward list keeps harder modes, enemy-drop auto-pickup, event pacing, water and boundary work alive.

§01

What is in it

The future-work statements in the official v1.0.12 Steam notes, kept without adding dates, version numbers, zone steps or platform splits.

These are planned items with no date or version number attached. Treat them as intentions, not shipped fixes.

§02

What is known

The v1.0.12 notes say a very small number of cutscenes remain unskippable for now, then close with future work on a Great Wall Terraces route-bypass option, Nushi-variant and Shidou attack-pattern revamps, a difficulty above Hard, harder New Game+, enemy-drop auto-pickup, event dialogue pacing, water hazard detection and invisible boundaries.

What is not known

Every date, version number, order and platform split. The list does not say whether these categories form one patch or several, which zones will be adjusted beyond the three named in the route-bypass option, or whether console build numbers will advance with the PC notes.

Sources for this page

  • Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.0.12Official patch notes, published 17 September 2026 and synced on 18 September 2026. Patch 6 makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, suppresses previously viewed Tips from New Game+ onward, improves DLSS / Frame Generation settings on PC, adds ammo-slot button mappings and lists five bug-fix / progression lines. The Steam feed also exposes the akamaihd externalpost id 1844115010492912 for the same item.
§03

The other builds

1.0.12PC (Steam)

The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.

1.0.11PC (Steam), with specific non-PC option lines named in the Steam post

The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.

1.0.10PC (Steam)

The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.

1.0.9PC (Steam and Microsoft Store/Xbox PC)

The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.

1.007.000PlayStation 5

The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.

1.0.8PC (Steam) and Xbox Series X|S

The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.

1.006.000PlayStation 5

The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.

1.0.7PC (Steam) and Xbox Series X|S — superseded

The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.

1.005.000PlayStation 5 — superseded

The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.

1.0.6PC (Steam) — superseded

The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.

1.004PlayStation 5 — superseded

A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.

Related

All versions and where official notes existWhat is actually coming, and what only claims to beThe official Steam announcement timelineOfficial fixes and the community issue watch