The next Beast of Reincarnation patch after v1.1.02
The 26 October v1.1.02 notes say the ninth update ends the regular post-launch update cadence. No further patch, date or version number has been announced.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
No next patch is scheduled. The publisher says v1.1.02 marks the end of the regularly scheduled post-launch update cadence, while adding that the team is still listening to feedback.
What is known
The v1.1.02 notes call the ninth update the end of the regularly scheduled post-launch cadence, and invite feedback through Steam and the Fictions support site.
What is not known
Whether any further patch will ship at all, and when, on which platforms or with what contents. The post does not rule one out and does not announce one.
Sources for this page
- Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.1.02 — Official PC patch notes, published 26 October 2026 and read on 1 November 2026. Patch 9 adds outfit changes and New Game+ carry-over, Grow Chamber boosts, boss and enemy rebalancing, control and key-config changes, and fixes for progression stalls, achievements, ultrawide display, ROG Ally and Steam Deck. The post says it ends the regular post-launch update cadence.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
The other builds
The ninth PC patch, published 26 October 2026. It adds outfit changes, New Game+ carry-over and Grow Chamber boosts, rebalances bosses and enemies, changes Guard and key config, and fixes progression stalls in Chapters 3, 10 and 11.
The eighth PC patch, published 9 October 2026. It adds the post-Great Wall route-bypass option, Field of View and skip-prompt settings, fixes several event-skip and subtitle problems, corrects Entanglement / Bloom Art / Koo item-use bugs, restores the Explosive Arrow manual in New Game+, and makes performance and collision adjustments.
The seventh PC patch, published 1 October 2026. It adds Very Hard and Ruthless difficulty modes, New Game+ difficulty options, auto-pickup, Nushi and Shidou attack-pattern changes, boss and weapon balance updates, cutscene pacing work, ultrawide Skill Tree support, a Steam Deck void-load fix and many bug fixes.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
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