Beast of Reincarnation Patch Notes: v1.0.8
The second patch, 15 August 2026, and the first one that changes the game rather than its settings. DLSS 4/4.5 and FSR 4 shipped, camera distance presets and subtitle sizes arrived, Bloom Arts hit harder, and the Pilgrim’s Zone main route is now two areas shorter.
Official notes exist for this build. What follows is those notes summarised without adding values, timings or platform scope the source does not give.
v1.0.8 is the current build on Steam and Xbox Series, both reporting 1.0.8.0. It shipped the DLSS 4/4.5 and FSR 4 support the previous notes had deferred, added camera-distance and subtitle-size options, and — unlike v1.0.7 — changed encounters, enemy placement and one main route.
What is in it
From the publisher’s support-centre article, which is the longer of the two first-party documents: it carries twenty-four items where the Steam announcement carries twenty-three. The missing one is Brad’s arrival dialogue becoming manual, and it is included here.
- Added player camera distance options: Close, Medium and Far.
- Made various further adjustments to the player camera, both in and out of combat; camera adjustments are said to be continuing in future updates.
- Adjusted certain in-game cinematic camera cuts.
- Changed Brad’s event dialogue on entering a new area so it plays when you choose rather than automatically.
- Adjusted the triggering conditions for events and cutscenes to reduce consecutive plays when moving between areas. Players mid-playthrough may see a very small number of event lines play twice as a result.
- Adjusted the return cutscenes after defeating bosses.
- Expanded keybinding so the “Interact” action can be assigned freely to any button or key.
- Expanded keybinding settings to support the side buttons on mice that have them (PC).
- Added subtitle size options: Extra Small, Small, Medium, Large and Extra Large. Event and cutscene subtitles take the setting; gameplay subtitles stay at Medium size above that, to stop them overlapping other UI.
- Implemented DLSS 4/4.5 (L/M) and FSR 4 support (PC). Frame generation is named as planned rather than included.
- Placed additional objective markers along the progression route in the early story.
- Emma no longer takes damage from falling or from being partially submerged in water.
- Adjusted water submersion detection, in select areas only, with further adjustment planned.
- Adjusted combat behaviour for some bosses.
- Increased the damage and the HP recovery of Bloom Arts.
- Changed one battle midway through the Fuji Frontier Zone into a scripted event.
- Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
- Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
- Adjusted enemy placement in select areas.
- Changed the lock-on defaults to OFF for Auto-Target (Attack), Auto-Target (Parry) and Auto-Target (Switch). Players who had already configured these keep their own settings.
- Shortened the main route in the Pilgrim’s Zone — you can now go straight to the Belfry without passing through the Cave or the Stone Chamber.
- Fixed an issue on the cloud streaming version where delayed enemy spawns could block progression.
- Fixed heavy performance drops when the “End of the Line” skill mod was active on the Bloom Art “Kiku: Bloom Strike”.
- Fixed unintentional audio and visual noise in certain cutscenes.
These are official patch-note items. They do not publish before/after values, so this page does not invent numbers for camera distance, text size, parry timing or balance.
What is known
Twenty-four items, listed below in the publisher’s order. The support-centre article covers PC and PlayStation together under the title “Patch Notes: v1.0.8 / v1.006.000”, and the per-platform version article gives Steam 1.0.8.0, Xbox Series 1.0.8.0 and PS5 1.006.000, read 18 August 2026. Two items are tagged PC-only in the notes themselves — mouse side-button binding and the DLSS/FSR implementation — which is the first time the publisher has drawn a platform line inside a changelog for this game.
What is not known
Numbers, again, and now scope as well. No figure is published for camera distances, subtitle sizes, the Bloom Art damage and healing increase, or which bosses had their combat behaviour adjusted. “Select areas” is the notes’ own phrase for both the water-submersion and the enemy-placement work, and no area is named. Nothing states which of the twenty-four the Xbox build received beyond the two PC-only tags, and no PlayStation-specific line exists at all.
Sources for this page
- Steam Community Announcement — Beast of Reincarnation PC Patch Notes: v1.0.8 — Official patch notes, posted 15 August 2026 and synced the same day. Twenty-three changes, against the twenty-four in the publisher’s own support article — the Steam post omits the Brad arrival-dialogue item. Its closing “upcoming patches” list has twelve entries and, unlike the v1.0.7 list, it names both ultrawide monitor support and frame generation. Read 2026-08-18.
- Fictions support centre — Patch Notes: v1.0.8 / v1.006.000 (article 54430411510419) — Official, and the fullest single record of this patch: twenty-four items, one more than the Steam announcement, and both version strings in the title again — PC and PlayStation are one patch for the second cycle running. Tags two items as PC-only (mouse side buttons, DLSS/FSR), which is the first per-platform detail the publisher has ever printed inside a changelog. Cloudflare-walled to scripts; read 2026-08-18 in a real browser.
- Fictions サポート — パッチノート: v1.0.8 / v1.006.000 (article 54430411510419) — Official, same article id as the English one. Read 2026-08-18 and compared item by item: for this patch the two languages match, including the Brad item the Steam post drops. The v1.0.7 divergence — a promise in Japanese that English did not carry — did not repeat here, which is worth recording because this site now checks for it every cycle.
- Fictions support centre — What is the current game version? (article 54049725653139) — Official, per-platform, and maintained: Xbox Series 1.0.8.0, PS5 1.006.000, Steam 1.0.8.0 when read on 2026-08-18, against 1.0.7.0/1.005.000/1.0.7.0 on 2026-08-10. It is the only first-party page that states an Xbox build number at all, and it is edited in place with no history, so a citation of it is a citation of a date. The publisher’s own headline misspells "Reincaration"; the URL carries the typo too, so do not correct it when linking.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
The other builds
The 17 September v1.0.12 notes leave nine future-work categories: the last unskippable cutscenes, a post-Great Wall route-bypass choice, Nushi/Shidou attack-pattern revamps, harder modes, enemy-drop auto-pickup, event pacing, water detection and invisible-boundary work. None has a date or version number.
The sixth PC patch, published 17 September 2026. It makes almost all event scenes and cutscenes skippable, adds a skip indicator, makes finishing animations skippable, improves PC DLSS / Frame Generation settings, adds ammo-slot remapping and fixes several event, voice and progression bugs.
The fifth patch, published 8 September 2026. It expands skippable cutscenes through the Great Wall Terraces, adjusts cutscene pacing, enables cutscene cosmetics, adds non-PC visual toggles, flower-node skill resets, more Blighted Sprouts, Regeneration safety, ranged-aim buffering and many bug fixes.
The fourth PC patch, released 31 August 2026. It adds film grain, chromatic aberration and cutscene post-processing toggles, Blight Sprouts that yield SP, Fractured Amber nodes, inventory overflow conversion to Amber, ranged-aiming changes and many progression, boss, Koo, collision and performance fixes.
The third patch, released 24 August 2026. It adds ultrawide support, DLSS/FSR frame generation, the first batch of skippable cutscenes, charm selling, combat and UI changes, performance work and targeted PC fixes.
The PS5 build paired with PC v1.0.9 in the publisher’s 24 August changelog. It shares the thirty-five-item record, including a PS5-specific controller-vibration adjustment and several entries explicitly limited to PC.
The PlayStation 5 side of the 15 August patch. Same notes as PC v1.0.8, filed under one article, with two PC-only items excluded by the publisher’s own tags. 1.006.000 is the number a PS5 client reports for it.
The first official patch notes, published on Steam on 9 August 2026. They cover camera, text size, story pacing, the cutscene default, input remapping, parry, balance, upscaling, V-Sync and specific bug fixes. Superseded on 15 August by v1.0.8.
The PlayStation 5 side of the 9 August patch. It is not a separate update from PC v1.0.7 — the publisher files both under one set of notes — and 1.005.000 is the number a PS5 client reports for it.
The PC launch build named in the developer’s own launch announcement. It has now been superseded by v1.0.7 on Steam.
A day-one update reported on PlayStation 5 and described as a performance and stability pass. It is single-sourced, no official notes accompany it, and it has now been superseded by the 1.005.000 build.
Related
