Beast of Reincarnation v1.1.0 Patch Notes: Is the Latest Patch Out?
Yes. Beast of Reincarnation v1.1.0 shipped on 1 October 2026 as PC patch #7, adding Very Hard and Ruthless, New Game+ difficulty options, auto-pickup, Nushi and Shidou changes, Skill Tree ultrawide support and many bug fixes.
Yes. The latest official Steam post is v1.1.0, published 1 October 2026 and labelled PC patch #7. It adds Very Hard and Ruthless difficulty modes, harder New Game+ options, auto-pickup, Nushi and Shidou attack-pattern changes, boss and weapon balance adjustments, cutscene pacing work, proper Skill Tree ultrawide support, a Steam Deck void-loading fix and a broad bug-fix list.
Where this is being asked · Originally by launch-window threads asking whether the promised patch had shipped. This page now follows the latest Steam patch post rather than the old v1.0.8 milestone; the full version history remains on /patches/.
A grade describes sourcing, not truth. Inferred means we concluded it and the reasoning is shown; unverified means someone asserted it and nobody stands behind it.
OfficialThe second post-launch patch shipped as v1.0.8 on 15 August 2026, with 1.006.000 as its PS5 number.
Official Steam announcement “Beast of Reincarnation PC Patch Notes: v1.0.8”, and the support-centre article headed “Patch Notes: v1.0.8 / v1.006.000”.
OfficialDLSS 4/4.5 (L/M) and FSR 4 support shipped in v1.0.8, on PC.
Official v1.0.8 notes, where the item carries the publisher’s own “(PC)” tag.
OfficialThe latest official Steam patch is v1.1.0, published 1 October 2026 as PC patch #7.
Official Steam announcement “Beast of Reincarnation PC Patch Notes: v1.1.0”, opened during the 2026-10-06 monitor run and already synced into the checked-in Steam news data.
OfficialFrame generation shipped after the v1.0.8 future list, in v1.0.9.
The v1.0.9 patch record describes ultrawide support and DLSS/FSR frame generation as built in.
OfficialThe two first-party documents for v1.0.8 differ by one item.
The Steam announcement lists twenty-three changes; the support-centre article lists twenty-four, adding Brad’s arrival dialogue. Both read 2026-08-18.
OfficialThe current Steam patch record is v1.1.0; the v1.1.0 Steam post does not print console version strings.
Official v1.1.0 Steam announcement, 1 October 2026.
InferredNo release date or build number exists for the next patch after v1.0.8.
The 15 August notes name twelve future items and attach no date or version number to any of them.
§01
What shipped in v1.1.0, 1 October 2026
The latest Steam announcement is PC patch #7. These are the player-facing items most likely to matter; the full patch table is on /patches/.
Very Hard mode and Ruthless mode, plus Hard, Very Hard and Ruthless options for Reincarnation+.
Auto-pickup for enemy drops and field items, toggleable in Gameplay settings.
Overhauled attack patterns for some Nushi variants and updated some Shidou attacks, with further Shidou work still planned.
Boss and enemy difficulty adjustments, ranged-weapon damage changes against bosses, and selected Blade Art Finisher / Bloom Art attack-power changes.
Dialogue pacing and event/cutscene timing adjustments across numerous scenes.
Proper ultrawide-display support on the Skill Tree screen, plus Steam Deck, map, menu, equipment, Koo, boss, collision, visual-effect and audio fixes.
§02
Where the older promises moved
v1.0.8 was the old milestone because it named ultrawide support, skippable scenes and frame generation for later. Those are no longer all future items: ultrawide support shipped in v1.0.9, cutscene skipping expanded through later patches, and v1.1.0 is now the latest Steam record. Keep using /patches/ for the complete history rather than treating this question page as the archive.
§03
What is still not published
The v1.1.0 post gives no console version strings, no exact balance values, no list of which Nushi variants or Shidou attacks changed, no list of which bosses were easier than intended, and no full map of the collision or Steam Deck void fixes. It also says more updates are planned but gives no next version number, date or itemised future-work list.
§04
What this page got wrong, twice
On 5 August it said no date and no scope had been published, hours after the announcement said otherwise. Then it listed ultrawide monitor support and frame generation as items the v1.0.7 notes named for later patches — they were not in those notes at all, in either language; the source was a developer’s forum reply on 3 August. Both items are in the v1.0.8 notes now, so the sentence reads correctly today and was wrong when it was written. That is worth stating plainly: a claim that becomes true later was still unsourced when it was published.
§05
The number to watch
On Steam, the newest named version in the official news feed is v1.1.0. The announcement is a PC patch note and does not print PlayStation or Xbox version strings, so this page does not claim console parity from it.
Expiry condition
What would have to change for this answer to be wrong
A newer official Steam announcement ships, the publisher publishes console version strings for v1.1.0, or a later support-centre article changes the current-version table.
Citations
Every source, with its date
Anything posted before 30 July 2026 describes the playtest rather than the released game, and is marked pre-launch.
That v1.1.0 shipped as PC patch #7 with Very Hard and Ruthless modes, Reincarnation+ difficulty options, auto-pickup, Nushi/Shidou and balance changes, Skill Tree ultrawide support, a Steam Deck fix and further bug fixes.
That PC v1.0.8 shipped on 15 August 2026 with twenty-three listed changes, including DLSS 4/4.5 (L/M) and FSR 4, camera distance options and subtitle sizes, and that its closing list of twelve future items names ultrawide monitor support as in final testing and frame generation as planned.
The same patch filed under both a PC and a PlayStation version string, with twenty-four items — one more than the Steam post, the extra being Brad’s arrival dialogue becoming manual. Read 2026-08-18 in a browser; the host 403s automated fetching.
That the current build is Xbox Series 1.0.8.0, PS5 1.006.000 and Steam 1.0.8.0. The article is edited in place with no history, so this is a reading dated 18 August rather than a publisher timestamp.
That PC v1.0.7 shipped on 9 August 2026 with fourteen changes, and that its closing future list has three entries — DLSS/FSR work, further story pacing, and “and much more” — naming neither ultrawide nor frame generation.
The announcement itself: a series of continuous updates, and a next patch targeted within a week carrying five named items, all of them subject to change. Posted in Japanese; read through two independent English reports rather than translated by us, because X serves nothing useful to automated fetching.
That Sam [developer] reposted the statement to Steam on 5 August at 9:16am and added that the first patch is being finalised around PC-specific issues, with later patches carrying fixes that miss it. Read 2026-08-06.
That Sam [developer], 3 August at 7:04pm, named ultrawide support and frame generation as targeted for fixes, with no date and no scope attached. This was the only statement naming either until the v1.0.8 notes twelve days later.
That the publisher’s news feed carries PC patch notes for v1.0.8 above the v1.0.7 notes, the 5 August entitlement fix and the 3 August availability announcement.
Related questions
Yes. The latest official Steam post is v1.1.0, published 1 October 2026 and labelled PC patch #7.