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Beast of ReincarnationGuide & wiki

17 September 2026 update
Updated 2026-09-18

Beast of Reincarnation PC Problems and Fixes

Ultrawide black bars, film grain, traversal stutter, VRAM crashes and launch black screens — pick the symptom and get the steps, each marked for how well attested it actually is.

Applies to 17 September 2026 updateUpdated

By

Emma and Koo walking a rocky ridge at sunset as a towering antlered creature looms in silhouette, a derelict transmission tower standing across the quarry behind them
Image: Official February 2026 pre-launch marketing screenshot, Xbox store gallery (product 9NXWSWBM4H6T, 3840×2160), read 2026-08-05

Symptoms are ordered by what the official Steam forum is actually arguing about, measured by reply volume rather than picked by feel — and on that measure display and resolution problems outweigh everything else, including the pinned bug-report thread. Every step says how well attested it is before it says what to do.

Black bars down both sides on a 21:9 or 32:9 monitor

Not supported natively in v1.0.7, and there is no field-of-view slider either. The official patch notes now list ultrawide monitor support for subsequent patches, with no date attached. Until then the only workaround is a community mod.

Why it is on this page: Display and resolution complaints are the loudest single cluster on the official Steam forum, across the launch bug megathread and a dedicated ultrawide thread.

  1. Confirm there is no official option yetOfficial

    No aspect-ratio, pillarbox or field-of-view setting ships in the display menu, and the store page claims no ultrawide support. This is a missing feature rather than a misconfiguration.

  2. Know that official support is now a future patch itemOfficial

    The 9 August v1.0.7 notes do not mention ultrawide at all. Their “subsequent patches” list names DLSS/FSR work, further story-pacing adjustments and “much more” — three bullets, re-read against the post and its Japanese twin on 10 August 2026. The only developer statement naming ultrawide is a Steam forum reply from 3 August, six days before the patch, and it has not been repeated since.

  3. Pick a mod, because there are now four of themThird-party mod

    On 5 August this step read "install the ultrawide fix", singular, and that stopped being true within two days. Four separate mods now fix this and they do not do the same things — three mutually exclusive loaders, one that also fixes DLSS reverting to FSR 1, and exactly one that repairs enemy and boss health bars rendering invisible. The comparison is on our mods page; do not pick by download count alone.

  4. If your mod uses UE4SS, it must be the experimental buildThird-party mod

    Two mod authors state independently that UE4SS has to be the experimental/dev build with Unreal Engine 5.4 support, not the stable release that the UE4SS project offers first. A stable build launches the game normally with the mod silently inert, which reads as a broken mod rather than a wrong loader — and it is the most common install failure. Two of the four mods avoid UE4SS entirely.

  5. Expect to set FOV yourselfThird-party mod

    Removing the bars does not widen the picture on its own. The game renders at a vertical FOV of 78 and every one of these mods ships an FOV control alongside the bar removal — the most documented one defaults to 100 — because otherwise the engine can fill the extra width by cropping the top and bottom instead. Cutscene handling is a per-mod difference; one author publishes a known FOV snap during finishing-move killcams, and pre-rendered video cutscenes stay 16:9 on all of them because they were baked that way.

  6. Check the skill tree, the camp menu and the boss health bars specificallyThird-party mod

    Three separate layouts break at ultrawide, not one. The skill tree misaligns independently of the black bars, the camp menu is a second broken layout that only one mod claims to centre, and enemy and boss health gauges can render invisible — documented nowhere except the mod page that fixes it. The game’s UI assumes 16:9 in more places than the bars suggest.

Still unknown

What is missing is a date and a scope, not an acknowledgement. The official v1.0.7 note names ultrawide monitor support for a later patch, but it does not say whether that means a proper 21:9 render, wider black bars, UI repairs or a field-of-view slider. Anyone giving you a version number for it is guessing.

Read the badges

What each confidence tier means

A benchmarked measurement and a forum rumour set in identical type is a page telling you they are the same thing. They are not, and which one you are reading changes whether it is worth reinstalling a driver over.

Official

Stated by the developer, the publisher or the platform holder.

Measured

Someone benchmarked it on camera and the number is quotable.

Community

Players report it works. Plausible, widely repeated, and not verified by us.

Third-party mod

A fix that exists only as a community mod. It modifies the game and carries the usual risks.

Deliberately absent

Advice this page will not give you

Half the value of a troubleshooting page is telling you which of the things you already found is worthless. A page that silently omits a popular fix looks incomplete rather than careful.

"Update to Nvidia driver 560.xx or newer — it contains optimizations for this game."

The version number appears on optimization blogs and traces back to no Nvidia release note, no game-ready driver announcement and no developer statement. A specific version number is a checkable claim, which is exactly why publishing an unsourced one is worse than publishing none. Clean-install your driver; ignore the number.

Per-setting frame numbers copied from launch-week "best settings" articles.

The measured figures this site does publish come from one tester who changed one setting at a time on camera. Most articles quoting percentages for this game do not say what was tested, on what hardware, or at what resolution.

Registry edits and engine .ini tweaks for stutter.

Nothing establishes these do anything here, and they are the hardest change for a player to reverse before filing a clean bug report.

Beast of Reincarnation PC problems FAQ

Not natively. It pillarboxes to 16:9 on 21:9 and 32:9 displays, there is no field-of-view slider, and no in-game setting changes either. A developer named ultrawide support as targeted for a fix in the launch bug megathread on 3 August, without giving a date or a scope. Until it ships, the only workaround is a community mod on Nexus Mods, which needs UE4SS installed first.

Sources for this page

  • Beast of Reincarnation official Steam Community discussionsThe demand signal behind this page’s ordering, and the primary record for the ultrawide, film grain, Steam Machine and AMD reports. Reply counts are visible without an account.
  • Nexus Mods — the four Beast of Reincarnation ultrawide fixesThird-party mods. Re-read 7 August 2026, when the single mod this page originally cited had become four with different feature sets. Every claim in the ultrawide steps above is traced to a specific one of them on our mods page, which carries the per-mod comparison; this page keeps only what is common to the symptom.
  • Beast of Reincarnation official Steam Community discussionsWhere the developer reply naming ultrawide and frame generation as targeted for fixes was posted, on 3 August. The claims in that same post about 4K and subtitles are disputed by players in the thread — our ultrawide question page carries both sides.
  • Steam Community — Message from Game Freak [08/04/2026]Official pinned thread, read 2026-08-06 — reposts GAME FREAK's patch statement and adds the direct developer reply "Ultrawide fixes planned." It also confirms the first patch is being finalised around PC-specific issues before later cross-platform fixes.
  • Prima Games — how to disable film grain and chromatic aberrationNamed publication, and the source for both effects sitting behind the Post Processing slider.
  • Beast of Reincarnation official Steam store pageOfficial. The published minimum and recommended specifications, both of which name upscaling as part of the target.
  • Daniel Owen — PC Performance TestedHands-on measurement, uploaded 2026-08-04 — the second independent PC measurement, and the only one that tests native rendering against the published spec sheet. Its creator-typed chapter list is a test matrix, so every figure below cites a named configuration rather than "in testing": RTX 3060 with a Ryzen 5600X at native 1080p medium holding roughly 60fps, the same card at DLSS Quality nearer 70, an RTX 5060 Ti with a 9800X3D at 1440p highest with ray tracing and DLSS Quality around 90–100, and an RX 9070 XT at 4K highest with FSR Quality in the mid-70s. Also the source for the game defaulting to FSR 1 Performance on every one of those three systems, the FSR 4 driver override reporting inactive, there being no DLAA option, and cutscenes having no skip button on either controller or keyboard. Its conclusion that the recommended tier is overstated contradicts the reading this site published from the store page, and both are on /pc-fixes/.
  • BenchmarKing — Optimization Guide: Every Setting TestedHands-on measurement, uploaded 2026-08-04 — per-setting performance costs measured individually at 05:00–08:30, including the finding that ray tracing costs 2–7% for a barely visible difference and in places disables screen-space reflections without replacing them.

Checked 5 August 2026, two days after release. Forum reply counts move; the ordering of this page is meant to move with them.

Related

Which ultrawide fix to install — four mods comparedBest PC settings — every setting measured individuallyOptiScaler — frame generation and FSR 4 the menu will not give youSteam Deck and handhelds — including the unresolved black-screen reportUltrawide: what the developer said, and what players said backPatch tracker — what was promised, and what was left offKnown issues: official fixes and community watchOfficial Steam update timelineDifficulty and Story ModeReport a correction