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Beast of ReincarnationGuide & wiki

4 August 2026 release
Updated 2026-08-05

Beast of Reincarnation Farming: Three Camps, One Loop

Every enemy kill drops one skill point, and resting at a campfire brings the enemies back. Three creators found that loop at three different camps; what they agree on, what only one of them says, and what none of them measured.

Applies to 4 August 2026 releaseUpdated

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Emma and Koo walking a rocky ridge at sunset as a towering antlered creature looms in silhouette, a derelict transmission tower standing across the quarry behind them
Image: Publisher screenshots via the Xbox store listing

What to spend it on

Skill trees — what the points buy, and where our sources disagree about the attributesAmber and upgrades — the other currency, and the one farming does not solveDeath penalty — what dying costs, and why respawn behaviour is graded contested
§01

These are skill-point farms. That is not the same as levelling.

The campfire menu keeps “Level Up Attributes” and “Acquire Skills” as two separate entries, and the HUD counts them separately too: a character level with an experience bar on one side, and a skill-point total on the other. Both of our farming sources describe kills dropping skill points — one per enemy, stated independently by each — and neither of them says anything about what those kills do to the experience bar. Creator titles call all of it “levelling” and “XP”, so that is what people search; what the sources actually establish is narrower, and the difference matters if you are grinding toward an attribute threshold rather than a skill node. Nothing here claims these loops are the fastest way to raise a level, because nothing we hold measures that.

The Beast of Reincarnation campfire menu at Ruins: Outskirts, listing Rest, Level Up Attributes, Acquire Skills and Enhance Equipment, with a skill-point counter reading 228
The campfire menu at the named farm spot. “Level Up Attributes” and “Acquire Skills” are separate entries, and the two counters top-right — level 44 with its experience bar, 228 skill points — are separate totals. Graviton Gaming, 3:03
§02

One loop, three camps, and only the loop is corroborated

Rest at a campfire, the enemies around it come back, kill them again. That is the whole mechanic, and three creators reached it independently in the same launch week. Where they part company is the camp: one runs it at the very first campfire in the game, one at a named camp most of the way through, one in the second zone. Each presents his as the best. Nobody on this site has run a stopwatch on any of them, so the rates below are quoted with the creator attached and, where his own two figures do not reconcile, with the arithmetic problem left visible rather than tidied away.

What all three agree on

Where each creator ran it

Ruins: Outskirts, Matsukawa Zone, Mountainous RegionName read off the client

When Mid-run. He is level 44 with 14,498 amber banked when he films it, so this is not an opening-hours option.

Rest, close the menu, and four enemies appear behind the campfire. He clears them with a crossbow, switching bolt type rather than reloading when a stack runs out, then rests again and they come back in the same places.

His own testing, stated on camera: about 50 skill points every two minutes, at four points per pass.

His two figures do not obviously reconcile. Fifty points at four per pass is twelve and a half passes, which would put a full rest-kill-rest cycle under ten seconds. Both numbers are his and both are published here rather than one being chosen; he also says the spawn is “slightly random every time” and invites better spots in his comments.

Graviton Gaming 00:30

The loadout one of them built it around

Graviton Gaming’s, from the Ruins: Outskirts run. Reproduced because a farm is only as fast as the thing killing for it — not because this site has tested any of it. Three of these are attribute-gated and our sources already disagree about what the attributes do.

Spring Thunder Crossbow, damage enhancement maxedRead off the client

The weapon the whole loop runs on. Its Ranged Weapon Enhancement screen splits into two separate tracks, Damage Enhancement and Reload Speed, which is a level of detail /amber-upgrades/ did not have.

Enhanced Crossbow

Straight damage, so the kills land sooner.

Magic Bullet

Bolts hit the same target more than once.

Scatter Shot

Three projectiles per shot. He says it needs Vitality maxed to reach.

Homing Shots at level 5

Full tracking, so the loop does not need aiming.

Two fire-rate spirit stones

He states +50% fire rate from the pair.

Double-Edged Sword

Halves Emma’s health for +30% damage — a farm-only trade, and a bad one anywhere a boss can reach her.

Last Lightning

Shocked enemies discharge into whatever is next to them, which only pays when the spawn clumps.

§03

Where the named one actually is

Only one of the three names its camp on screen, which makes it the only one a reader can navigate to without watching a video. The map screen puts it in the Matsukawa Zone of the Mountainous Region, with the fast-travel point labelled Ruins: Outskirts. Worth noting against the recording: the creator describes the camp as being at the top left of the zone, and the map frame shows the marker sitting north of the large ruin block rather than west of it. Go by the fast-travel name, not by the compass direction.

The Beast of Reincarnation map screen showing the Matsukawa Zone in the Mountainous Region, with the Ruins: Outskirts fast-travel point selected
Mountainous Region → Matsukawa Zone, with the Ruins: Outskirts fast-travel point selected. Graviton Gaming, 3:38
§04

Amber is a separate problem, and the same loop does not solve it

Skill points buy nodes on the tree. Amber pays for weapon upgrades, projectile upgrades and the partial respec out of one shared pool, which is why respeccing to try a farm loadout costs more than it looks like it should. Neither farming source gives an amber-per-hour figure, and one of them is sitting on 14,498 amber while he films — a number that says he is past the wall rather than showing you how to get past it. What upgrading costs and where it happens is on /amber-upgrades/.

§05

What nobody has published

No source we hold gives an experience-per-kill figure, an amber-per-kill figure, or a measured points-per-hour for any of the three camps. Nobody has tested whether the respawn set is fixed or partly random beyond one creator saying it is “slightly random every time”, and nobody has checked whether any of this survives a patch. The three camps are also not comparable: they are at three different points in a run against three different enemy sets, so “which is best” is not a question the sources can answer and this page does not pretend to.

Beast of Reincarnation Farming: Three Camps, One Loop FAQ

Rest at a campfire with enemies near it, kill them, rest again — every kill is worth one skill point and resting brings them back. Three creators demonstrate that loop at three different camps. Only one states a rate, about 50 skill points every two minutes, and that is his own testing rather than a measurement, with his own two figures not obviously reconciling.

Sources for this page

More Beast of Reincarnation guides

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