Full Bloom
A state shown on Koo's own panel. LaserBolt reads the interface at maximum as granting 100 per cent bonus damage and 50 per cent extra stagger, which is why he treats it as a window to hold a Bloom Art for rather than spending FP the moment it is available.
Creator-tested
A state shown on Koo's own panel. LaserBolt reads the interface at maximum as granting 100 per cent bonus damage and 50 per cent extra stagger, which is why he treats it as a window to hold a Bloom Art for rather than spending FP the moment it is available.
- Character
- Koo
- Weapon
- None published for Koo
- Role
- Damage window on Koo, not a spendable art
- Applies to
- 4 August 2026 release
Where this comes from
LaserBolt — Combat Guide: Parry, Bloom Arts and Boss Tips — opens at 02:30, where the skill is explained.
When to use it
The trigger and the duration are the two things a player actually needs, and no source has published either — LaserBolt describes when to use the window, not how it opens or how long it stays open. Treat the doubling as a reason to watch Koo's panel before committing FP, not as a rotation, and treat both percentages as one creator's reading of a screen.
Builds using this
No build on this site currently lists this skill. It is documented here because a source describes it, not because a creator built around it.
Sources for this page
- LaserBolt — Combat Guide: Parry, Bloom Arts and Boss Tips — Hands-on, uploaded 2026-08-02 — the Down Gauge, how parrying funds FP, Bloom Arts at 01:30, and the Full Bloom state. This is the source that calls the resource FP; a second creator calls it mana, and the conflict is published rather than resolved.
