Explosive Bolts
Movement-sensor bolts that detonate when enemies approach: 10 damage and a stack limit of 8 on both sources. Fextralife adds the same 2.0 blast radius it gives the arrows; Game8 prints none.

Transcribed from the published Fextralife and Game8 stat tables
No status build-up. Frequently attached to Koo’s attacks. All eight damage types.
- Character
- Emma
- Category
- Bolts
- Passive
- —
- Attack
- Ranged 10 (both sources)
- Element
- Explosive
- Role
- Proximity blast
- Applies to
- 17 September 2026 update
When to use it
The one bolt that out-damages the plain bolt rather than trading damage for status, and you get eight of them against the arrows' three. If the explosive arrow is a set-piece, this is the version you can afford to use routinely.
Where it sits in the weapon catalogue
- Its published attack figure is "Ranged 10 (both sources)". No other catalogued Bolts entry prints that figure, which in a catalogue where seven swords share one number is itself worth knowing.
- It deals Explosive, which one other catalogued weapons also do: Explosive Arrows. What each damage type actually does is the page that argues the swap.
Sources for this page
- Fextralife wiki — Weapons index and per-weapon pages — Competitor claim, read 2026-08-05 across all 32 weapon pages it publishes.
What this source gets right, where its transcription is unreliable and what this site corrects is set out in full on the Weapons hub.
The system this belongs to
