Beast of Reincarnation Damage Calculator
Compare Beast of Reincarnation damage modifiers from an observed hit, with additive and sequential stacking models, critical weighting, target multiplier and a visible calculation breakdown.
Use this to compare controlled observations, not to predict an unknown tooltip from raw stats. Beast of Reincarnation’s defence, penetration, PvP scaling and per-skill coefficients are not publicly documented, so none are silently guessed here.
Inputs
Start from a damage number you observed
Bonus stacking model
Nobody has published which model the game uses. The difference between them is shown alongside the result so you can test it against your own hits.
Sourced presets
Every step, in order
| Observed combo baseline100 × 1 | 100 |
| Bonus multiplier (additive)1 + Σ bonuses | 1.0000× |
| Combo without critsbaseline × multiplier | 100 |
| Combo on a critnormal × crit damage | 150 |
| Expected combo (crit-weighted)normal × (1 + chance × (critMult − 1)) | 100 |
| Final expected damageexpected × target damage taken | 100 |
Model disagreement
The two stacking models differ by 0 on these inputs — about 0.00%. The larger your bonuses, the more the choice matters.
This does not model hidden defence, penetration, rounding, PvP scaling or per-skill coefficients. Those formulas are not published. Keep the target and test conditions identical when comparing two builds.
Damage calculator FAQ
Sources for this page
- Beast of Reincarnation official Steam store page — Official — PC release information, developer, publisher and product details.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
Verify the inputs
