Field atlas · launch build
Plan the route. Keep an exit.
A real, coordinate-based Beast of Reincarnation map with pan, zoom, search and switchable layers for landmarks, routes, merchants and dangers.
Rift pins are candidates, not promises — a match opens only a subset. Loot, monster and task layers are deliberately absent until their coordinates are independently checked.
Field atlas
No map has been plotted yet
The atlas draws every marker from interactiveAtlases in src/data/interactive-map.ts. Add a map, its base image and its coordinate transform there and this tool renders it — no changes needed here.
DATA NOTE · Map art is from the in-game atlas. Navigation positions are a current community dataset, not a guarantee that a random spawn or rift will activate in your match. Cross-check after patches.
Beast of Reincarnation Interactive Map FAQ
Coordinate provenance
What is real, and what can move
The base images are the game’s own atlas art. Marker positions are normalized against that art and checked before publishing. Fixed landmarks and area labels are stable; anything the game chooses from a candidate pool at runtime is labelled as a candidate, not as a location.
Sources for this page
- Beast of Reincarnation official Steam store page — Official — PC release information, developer, publisher and product details.
- Beast of Reincarnation official news feed (Steam) — Official — patch notes and developer announcements.
Keep reading