Critical Charm II
Boosts Critical Rate by +5%. Nearly the same numbers as the Attack line, and the only other line that stays in single digits. Charms are equipped on Koo, and the five lines — HP, ATK, DEF, Skill and Critical — each run I, II and III.
Applies to 4 August 2026 releaseUpdated

Wiki-transcribed; sources disagree on values
- Character
- Koo
- Category
- Charm
- Attack
- Critical Rate +5%
- Role
- Critical Rate +5%
- Applies to
- 4 August 2026 release
When to use it
Tier II of 3 on the Critical Rate line, at +5%, against +8% at the top. Worth knowing before you spend anything upgrading one: the gap between tiers here is published and the acquisition is not, so plan around the ceiling rather than the step.
Builds using this
No build on this site currently lists this piece of gear. It is documented here because a source describes it, not because a creator built around it.
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Sources for this page
- Fextralife wiki — Charms — Competitor claim, read 2026-08-06, and the source that requires this site to correct itself. It publishes Charms as a five-by-three grid — ATK, DEF, HP, Skill and Critical at I, II and III — each with a stat percentage, which is exactly the "citable name, tier and value" README.md recorded as not existing. Its **Charm Effects** column is the part that note was right about and still ships "Perfecrt Dodge" and "Crit Clast" today; that column is not republished here at any confidence.
